About Wakfu: Did you know it, too, used to have absolutely no quests? Actually the devteam had come out and said "We want to make something without quests" back before Wakfu was released. I played a beta of Wakfu so old that the art style wasn't even the same.Nagapon wrote:By reading this I just realized that RO had something amazing that is very, very uncommon for MMOs, which is the possibility to take different leveling routes (It was like that until Renewal). You had several options of places to grind depending on your class, your equipments and etc, and that adds a lot to the replayability of the game, of course, so leveling other chars doesn't feel as repetitive and boring as doing the exact same route everytime (Wakfu does this and it's horrible, all the sub chars I make lack several stuff because I don't have the patience to go through the same thing over and over everytime I want to test/level another class), as well as giving the player relevant freedom within the game.nekomimi wrote:i get your point i hope more variety from the beginning till the end too. I quit renewal RO after i maxed my char cuz I don't want to go the same route again.KeksX wrote:I just want to point out, since I think some people might be confused:
I don't complain about the grind. I love the grind. I have countless max level characters in both the original Ragnarok as well as high level characters in Renewal(though I stopped due to the reason I pointed out earlier), I've played every "hardcore korean grind MMO" thats out there. If the combat is good, I grind my brain out.
So thats not at all what I'm disapppointed with. It was the linearity(i.e. limited choice) I felt in the early levels of Tree Of Savior in terms of where, how and with whom I grind, but as others pointed out in this thread and I personally am starting to realize myself, that gets better the higher you go.
If I have to go through the same process in low levels, i hope at least the dev team can make the process shorter
Most important: It looks like Tree of Savior is gonna be one of those, so...
It came out, it was Sandbox, lots of really cool things happened, I stopped playing for a while. When I came back it had a tutorial zone and quests. What?
Because I'm watching games with open play styles consistently add less sandboxy features, I think that there's an inherent problem with the model that I don't know. It must be a poor system to monetize or something.