Reiter wrote:Housing. Or guild housing areas, perhaps instanced.
I hate instances, and I hate things being cross "instance" (world 1- world 15). However, I see a LOT of potential in ToS's social aspects. The game is too gorgeous not to have some customizable space, and on top of that, RPers would have a field day with housing.
Some kind of house will be available in Tree of Savior. The houses are called Barracks
(check the wiki page).
Thanks for linking this, I'm super excited to see this is being implemented
I hate instances, and I hate things being cross "instance" (world 1- world 15).
You hate, waw that a strong word. As far as my knowledge of the game goes if you really hate it, i m not sure you ll like how it goes. It s not gonna be as close as a C9 for exemple, but looks like it ll be close to as elsword w/ field.
If you really hate instance and instanced content in general maybe you ll enjoy more something like black desert.
Hate may be a strong word, but I can defend its use. Black Desert looks interesting, but I'm not hopeful it will see the light of day in the west. Regardless, instancing (or more specifically "shards"), in my opinion means the game was inherently designed incorrectly. I don't play a Massively
Multiplayer Online game to roll the dice and see if I'll even land in a shard with players. Albeit you can almost always change your instance. On top of that, you cheapen the worth of the environment/setting when it has 10+ different incarnations. You end up with a trading one, a pvp one, a social one, SO many empty ones.. it's pointless now that we all, generally, have much stronger internet connections than the days these systems were put in place. I can only imagine shards and instancing, including zone instancing, was used to reduce lag whether it be network or GPU strain in the old days. We don't need it to be that way anymore, especially not with an isometric MMO that's being released in 2015.