Karjalainen Fencer theory skill sets

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Karjalainen
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Karjalainen Fencer theory skill sets

Post by Karjalainen » August 3rd, 2015, 3:39 pm

Karja's retard theory on Fencer class skills based on Granado Espada fencer characters.

Circle 1

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Lunge - attack - hit - physical - onehand sword
Fencer lunges traveling forward and deal HIT damage to enemy.
ATT: Long Lunge - Increase travel distance per attribute level.

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Feint - attack - hit - physical - onehand sword
Fencer attacks the enemy but leaps backward, deal HIT damage to enemy.
ATT: Long Feint - Increase travel distance per attribute level.

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En Guarde - buff - One Hand Sword
Fencer switches stance and increases evasion rate. but lowers HP.

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Riposte - attack - hit - physical -onehand sword
precise hitting attack, deals more damage after evading enemy attack.
ATT: deals bleed debuff by chance increase chance per attribute

Circle 2

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Ropera - buff - onehand sword
Fencer has % chance to evade magic attacks

Circle 3

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Touche - attack - hit physical -onehand sword
fencer attack that cannot be evaded or blocked
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Icystare
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Re: Karjalainen Fencer theory skill sets

Post by Icystare » August 3rd, 2015, 6:05 pm

Karja's retard theory on Fencer class skills based on Granado Espada fencer characters.
It's a welcome thought as we don't have many people using GE as a baseline when churning out their own theory (always defaults to RO). It would be nice to see the fencer be a more mobile/evasion style swordsmen as we definitely are lacking characters in that category.
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Karjalainen
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Re: Karjalainen Fencer theory skill sets

Post by Karjalainen » August 3rd, 2015, 10:52 pm

Icystare wrote:
Karja's retard theory on Fencer class skills based on Granado Espada fencer characters.
It's a welcome thought as we don't have many people using GE as a baseline when churning out their own theory (always defaults to RO). It would be nice to see the fencer be a more mobile/evasion style swordsmen as we definitely are lacking characters in that category.
RO players arent happy when I compare the game to GE since to them the 2 games are visually far apart.

However as this Korean ToS streamer explains:

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akuzihs
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Re: Karjalainen Fencer theory skill sets

Post by akuzihs » August 8th, 2015, 1:28 pm

played both ragna and ge.. i would say it's more ragna than ge... still there are elements from ge

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Immoral
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Re: Karjalainen Fencer theory skill sets

Post by Immoral » August 8th, 2015, 11:13 pm

I used to enjoy GE way more than RO, then the bots arrived :sob:

So it's not bad to hear that tos gets something from it

Xackery
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Re: Karjalainen Fencer theory skill sets

Post by Xackery » November 4th, 2015, 4:43 am

Looks like a few of your speculations are correct viewtopic.php?f=9&t=1746 hehe

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faeo_mavklas
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Re: Karjalainen Fencer theory skill sets

Post by faeo_mavklas » November 7th, 2015, 3:32 am

Xackery wrote:Looks like a few of your speculations are correct viewtopic.php?f=9&t=1746 hehe
If you're a fencer or if you're the type that knows anything about fencing...these "speculations" would be considers as obvious or the basics. Honestly, the skills are so generic that I felt disappointed about the class. I didn't make that much guesses because I wanted it to be within the realm of fantasy such as..idk a spellsword fencer? A swordsman who use magic? But unfortunately we got a "real" fencer. It's a let down. :hmm:

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Re: Karjalainen Fencer theory skill sets

Post by Zouf » November 11th, 2015, 7:12 pm

This game is not even close to what GE is, either in term of game design, quests, combats and gear.

I don't know how people can compare them.

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