Even though it was not officially implement in the CBT2 client, the translation project on GitHub allowed us to play this CBT with an english client. It took some time to get everything run smoothly and we had to translate quite alot our own as the UI wasn't part of the translation project but in the end we managed to create a solid translation that helped us and hopefully you to better understand the game. I uploaded a video that briefly shows the most important parts of the UI.
If you want to see more of the english client just watch our gameplay videos (we updated the translation everyday when the servers were closed so the translation improves). Here is the first of it:
A feature that was announced before but not available yet is the Barracks Upgrade. You were able to buy the Pyromancer Room for 100 NXP. If you clicked on the Name you would get a nice little preview.
A feature that was requested by many players is the Gamepad Support. Some people (including myself) had concern how it would be possible to play a game that has many different skills with a gamepad but imcGames had a pretty nice solution for it.
The basic function where on the normal gamepad buttons (B for Jump, X for Attack, B for Interact) if you wanted to use a skill you could now hold L1, L2, R1, R2 or L1+R2 plus A, B, X or Y to cast a skill. This allows you to easily access 20 quickslots which is probably more than most of us would be able to easily use on a keyboard I guess. You were even able to switch between two sets by pressing L2+R2. Other functions like Sitting (R1 + R2) and Target Lock (Click on Right Trigger) were assigned to less accessible buttons. Unfortunately you still had to use the mouse for most parts of the UI but the chances are good that we will get a well working gamepad support when the game is finished.
You can see me using the Gamepad in this and following videos. It took some time to get used to it but afterwards it was really nice.
There where a lot of complaints about Boss Monsters during the last CBT and even though there are still some complaints it seems like imcGames made a step in the right direction. The boss fights are still not very hard (at least in the beginning) but they feel more active. From time to time Boss Monsters still go into idle mode but it seems less frequent and not all AoEs are displayed very early making didging them more thrilling. I might go more into detail about it in the future when I found some time but I'm confident.We also need to keep in mind that the early Boss Monsters and especially those that have to be killed for a (main) quest need to be able to be defeated by solo players and shouldn't be compared to MvPs / Raid Bosses.
The only thing about the boss fights I'm still not very happy about is the fact that you are still able to instantly revive during the boss fight for NXP. I hope this feature will be removed for boss fights but maybe it is only available for the story bossed and won't be available for endgame boss fights that would probably be better.