Dev Blog: The answers for the questions received after CBT1

User avatar
Flash
Site Admin
Posts: 1265
Joined: February 2014
Favorite Class: Cleric
Server: [EU] Fedimian
Gender: None specified

Dev Blog: The answers for the questions received after CBT1

Post by Flash » January 31st, 2015, 12:26 am

The Tree of Savio dev team posted a new dev blog post to answers some questions regarding the first CBT.

The answers for the questions received after CBT1
I am syKim from TOS dev team.

First of all, I would like to say “Thank You” to all of you who had participated the first CBT (CBT1) and shown us a huge interest during CBT period. We were able to verify the problems that are currently present in the game and also get some ideas for our future development direction.

I answered some of the most frequently asked questions after CBT1 briefly.

Since our fans outside Korea were not able to participate the CBT, some of the questions may not be clearly understandable for you at the moment so please just read them casually.

Q) Right now, the game can be only played by the keyboard. Do you have any future plans to include mouse control as well?
A) In fact, that was the most debated topic inside our Dev team, and at one time, there was a suggestion to make controls different for each class.

For example, when you are playing with Wizard, you move your character with the mouse and when you are playing with Archer, use WASD + mouse targeting.

We tried several different versions, but none of them were well suited for TOS since characters’ directions of sight are very important in the game. Therefore, we concluded that all classes will be played by the keyboard. We do not have any future plans to add mouse controls.

However, for the next CBT (CBT2), we will try our best to make the game compatible with the gamepad.

Q) Why is Stamina system in the game? What’s its use?
A) During the beginning phase in the game, it is used to limit your character’s movement speed, but as your character’s rank increases, it may also influence your character’s skills depending on your character’s class attributes.

For example, there’s a skill called Shield Charge used by Rodelero which you will use while moving. The skills like this will get influenced by the amount of Stamina you have.

Stamina will also be consumed when you are controlling your companions so eventually Stamina will be another parameter that you will have to manage in the game.
Image
▲ Rodelero’s “Shield Charge” consumes stamina.
Q) When a class which uses dual-wield swords changes its job to a class which uses a spear, I am not able to use the skills that the previous class used to have and the changed class does not feel stronger. The same goes for Wizard type classes. Is it going to be like this in the future?
A) The reason why there are distinct skills depending on which type of weapons you equip is to express each weapon’s uniqueness. Also when you are in PVP situations, you can guess what kind of skills your enemies will use. Since some people feel uncomfortable about this, we will add swap feature which you will be able to change your weapons easily.
Image
▲ I think it will be some like this.

Q) Do you have any future plans to add voices to each character?
A) The voices that are currently available in the game were worked for CBT1. We will do recordings for the voices again based on the feedbacks that we received after CBT1.



Q) Why are boss monsters so easy?
A) There were two problems. First, we misadjusted the game’s difficulty levels. We were trying to make the game easy in the beginning phase so that more people could adopt the game quickly and meet harder bosses as they progress through the game. However, lots of testers adopted the game pretty sooner than we had initially expected.

The other problem was that many of the bosses’ patterns were not functioning as we designed during CBT1. We found the underlying causes for those malfunctions and fixed them so the bosses will be different in CBT2. Also, during CBT1, boss monsters telegraphed the locations where they will attack in advance, but this function will gradually disappear as players progress in the game and only Oracle (the class which foresees the future) will be able to see where monsters will attack.



Q) I know that there are already lots of classes that are disclosed to the public, but are there any other classes that have not been disclosed?
A) Yes. I think we have more classes to be disclosed. For example,
Image
▲ Plague Doctor

Image
▲ Proto sketch (AD maggi)

There are a few classes in TOS that are able to change their stances by wearing a mask. Plague Doctor is one of them.

It involves in your allies’ or enemies’ abnormal status or use a skill that purifies polluted areas.



Q) What was the maximum level that players could reach in CBT1? It seemed there were lots of territories in the game…
A) There was no limit on the levels. However, we just included the quests and the other contents up to 4 Rank. The number of territories that were included for CBT1 was about one fifth of the OBT version.



Q) When I looked at the client, BGMs were included as MP3 files. Can I copy them and give them to my friends?
A) You can give them to your friends as long as you and your friends don’t use them for commercial purposes. But, some of those BGMs still need be balanced and go through Mastering process. Also some of them may not be completely worked at our side. It will be better to use them when you have the client for CBT2.



Q) There was a BGM called “O Deive” in the game during one of the boss battles. What is the language in this music and what is the meaning of the lyrics?
A) Sevin, who is the chief sound director of TOS, composed the music and Jung Hyun Jin from our Dev Team wrote the lyrics. Martinas, who gives us advises on Lituanina settings in TOS translated the lyrics. Soprano Ji Young Kim and two Lituanians, Christina and Arnoldas, did the vocals. If we get a chance to produce OST CDs for TOS in the future, we will also try to add the music score that has the lyrics in it.
Image
▲ Recording in the studio.


Q) Can we name our party? So we can easily search for it?
A) Initially, we were going to have names on each party, but we concluded that it’s better to have names on guilds so we excluded that feature from our future plans. Instead, we are planning to add descriptions on each party so that they will be easy to find on Party Search interface.
Image
▲ I think it will be some like this.


Q) Are you planning to add party quests or boss monster raids in the future?
A) We observed closely how testers play each other in “Party Events” during CBT1 and we are planning to emphasize this feature during CBT2. Besides hunting for bosses, we will try to add various missions and quests.
Image
▲ Boss Hunting Mission which was exclusive for one of the Party Events during CBT1.


Q) I hope there are more diverse types of Companions in the future.
A) Right now, there are only two Companions that are purchasable at Klaipeda. We will add more Companions in the future that will be distinct in each village.


Q) Please give us options to change characters’ eye colors or hair colors.
A) We already have a feature to change eye colors or hair colors of characters in the game. But instead of making them possible when selecting a character, we want players to obtain them in the game.

We hope for your understanding for this since we believe that players will be more affectionate to their characters when they become unique and distinct from other players’ characters after a long period of playtime instead of just allowing diverse customization options from the beginning.
Image
Q) I want to know when your next CBT schedule is going to be.
A) We already started to prepare for the next CBT, and probably we will open up to Rank 6 classes for the next CBT. The detailed schedule has not been set, but I think it will be around this spring.



Bonus Image:
Image

▲ The goddess of fire, Gabija (AD maggi).


You probably have seen her if you reached the highest level of The Magicians’ Tower during CBT1.
User avatar
Zoran
Apprentice
Posts: 34
Joined: September 2014
Timezone: PST
Location: On a tree branch outside your window
Favorite Class: Plague Doctor
Gender: Male

Re: Dev Blog: The answers for the questions received after C

Post by Zoran » January 31st, 2015, 1:27 am

holy snickerdoodles.. I never expected my plague doctor mask fluff request to get fleshed into a fully functioning class.. :awsm: The raven very much approves of this development, now if they can just hurry up with an international version being released (probably take at least another 2 yrs min i know but still..) :ok: :ok: :ok:
User avatar
Drosser
Beginner
Posts: 11
Joined: January 2015
Timezone: UTC-5
Location: London, ON
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Drosser » January 31st, 2015, 2:06 am

The fuck? Are they seriously not letting us pick hair colors or eye colors at character creation? This totally looks like they're going to charge us for a basic feature. Is Nexon already working its dark magic in monetization opportunities? Christ... Hype killed a bit right there.
I don't think we're in Cantha anymore, Togo.
User avatar
Flash
Site Admin
Posts: 1265
Joined: February 2014
Favorite Class: Cleric
Server: [EU] Fedimian
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Flash » January 31st, 2015, 5:29 am

Drosser wrote:The fuck? Are they seriously not letting us pick hair colors or eye colors at character creation? This totally looks like they're going to charge us for a basic feature. Is Nexon already working its dark magic in monetization opportunities? Christ... Hype killed a bit right there.
I was surprised about the decision too, but maybe it's rather some kind of hidden NPC / Quest. That would be kinda cool because beeing able to change your hair color would be something special. If it's only available for cash that would be pretty lame.
User avatar
Drosser
Beginner
Posts: 11
Joined: January 2015
Timezone: UTC-5
Location: London, ON
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Drosser » January 31st, 2015, 12:11 pm

I guess we'll have to wait and see. I've been cautious with MMOs ever since City of Heroes was shut down...
I don't think we're in Cantha anymore, Togo.
User avatar
Vrenna
Apprentice
Posts: 45
Joined: July 2014
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Vrenna » January 31st, 2015, 12:51 pm

Well, what to say, I think the same as everyone: "FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-"
I've got no hopes for Nexon, and I guess that they will charge for the hair/eye colors.
I don't doubt we will have a few free options from quests, NPCs and all, but undoubtedly they will charge for a few special ones, for being able to do it more than once, or things like that, you know, Nexon.
Chiyuri
Apprentice
Posts: 25
Joined: November 2014
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Chiyuri » January 31st, 2015, 7:49 pm

They better add purple hair and purple eyes...
They better add purple hair and purple eyes...
They better add purple hair and purple eyes...
They better add purple hair and purple eyes...
or I'll curse them....
User avatar
Star.E.Knight
Apprentice
Posts: 124
Joined: September 2014
Guild: Dream Revolution
Timezone: GMT -7
Location: Arizona, USA
Favorite Class: Shepherd
Gender: None specified
Contact:

Re: Dev Blog: The answers for the questions received after C

Post by Star.E.Knight » February 1st, 2015, 12:44 am

That all good and all... but the only thing i'm worried about is the cash shop... :wah: If not done right, its going to kill the game for me... I kinda wish i can see what they are planning for it :hmm: ... Or at least talk about it so i know what I'm in for... Anyway, other than that everything else sounds good :no1:
Last edited by Star.E.Knight on February 1st, 2015, 11:04 pm, edited 1 time in total.
Image
Never argue with a Noob.... They only bring you down to their level and beat you with their experience.
User avatar
Expiredmilk
Beginner
Posts: 11
Joined: January 2015
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Expiredmilk » February 1st, 2015, 9:11 pm

Plague doctor? :awsm:
Image
User avatar
Ritios
Newcomer
Posts: 8
Joined: December 2014
Timezone: EST (UTC - 5)
Location: United States
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Ritios » February 2nd, 2015, 1:45 am

Honestly though, if it's a free game, they're going to have to have something in the cash shop in order to generate funds for the servers the game's going to be hosted on. I'd rather it be cosmetic items than say... Runes/Cards that upgrade equipment (ala Trickster Online) or exclusive equipment (with stats).
User avatar
Flash
Site Admin
Posts: 1265
Joined: February 2014
Favorite Class: Cleric
Server: [EU] Fedimian
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Flash » February 2nd, 2015, 2:32 am

Ritios wrote:Honestly though, if it's a free game, they're going to have to have something in the cash shop in order to generate funds for the servers the game's going to be hosted on. I'd rather it be cosmetic items than say... Runes/Cards that upgrade equipment (ala Trickster Online) or exclusive equipment (with stats).
I absolutely agree on that I rather have heair styles / hair colors cash shop exclsuive than having weapons in the cash shop. However I hope that at least some of the colors / styles are also available for free.
User avatar
Albe
Apprentice
Posts: 66
Joined: December 2014
Timezone: UTC+1
Location: Italy
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Albe » February 2nd, 2015, 4:16 pm

I would have preferred a Buy to Play and a non intrusive microtransaction cash shop, but knowing the trallallero trallalà nexon they're going to **** us somehow, still as long as many haircuts are free and some are from the shop is no problem for me
Charging 10€ sometimes is viable (they must eat somehow) but as long as theres ppl who spend 50-100€ a month, publishers like nexon will survive

Aaaaand the plague doctor rocks! :rice:
User avatar
Star.E.Knight
Apprentice
Posts: 124
Joined: September 2014
Guild: Dream Revolution
Timezone: GMT -7
Location: Arizona, USA
Favorite Class: Shepherd
Gender: None specified
Contact:

Re: Dev Blog: The answers for the questions received after C

Post by Star.E.Knight » February 2nd, 2015, 4:25 pm

Flash wrote:
Ritios wrote:Honestly though, if it's a free game, they're going to have to have something in the cash shop in order to generate funds for the servers the game's going to be hosted on. I'd rather it be cosmetic items than say... Runes/Cards that upgrade equipment (ala Trickster Online) or exclusive equipment (with stats).
I absolutely agree on that I rather have heair styles / hair colors cash shop exclsuive than having weapons in the cash shop. However I hope that at least some of the colors / styles are also available for free.
I agree to this, if the shop is anything like Runes of magic was (for the most part, since its the only one i can think of that had the most fair item shop I have seen, maybe Rift too but i dont know it what well...), it will make the game so much better :)
Image
Never argue with a Noob.... They only bring you down to their level and beat you with their experience.
User avatar
Mr.Nova
Donator
Posts: 316
Joined: August 2014
Guild: Neptune's Bounty™
Timezone: EST (GMT+4)
Location: Florida
Favorite Class: Templar
Gender: Male

Re: Dev Blog: The answers for the questions received after C

Post by Mr.Nova » February 3rd, 2015, 4:48 pm

I think it's kind of retarded to limit hairstyles and color to drops only.

I think they should at least give a basic pallete to start with, and the options to branch out from there afterwards.

Otherwise, we're going to end up with 40 billion clones at the start -_-
TOSBase Chat!
Discord Channel - IRC Channel
Image
User avatar
Albe
Apprentice
Posts: 66
Joined: December 2014
Timezone: UTC+1
Location: Italy
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Albe » February 4th, 2015, 12:22 am

Mr.Nova wrote:I think it's kind of retarded to limit hairstyles and color to drops only.

I think they should at least give a basic pallete to start with, and the options to branch out from there afterwards.

Otherwise, we're going to end up with 40 billion clones at the start -_-
Tree of Clones - the no-immagination nexon's barber stikes again
And if its only one hairstyle... hope not kim jong one
User avatar
Flash
Site Admin
Posts: 1265
Joined: February 2014
Favorite Class: Cleric
Server: [EU] Fedimian
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Flash » February 4th, 2015, 1:25 am

Wee there are already 20 hair styled ingame (10 male, 10 female) with their own colors which can be choosen at character creation but you can't change the default color of those styles at the moment. The hair styles can be seen here. So it's not THAT bad ;).
User avatar
Mr.Nova
Donator
Posts: 316
Joined: August 2014
Guild: Neptune's Bounty™
Timezone: EST (GMT+4)
Location: Florida
Favorite Class: Templar
Gender: Male

Re: Dev Blog: The answers for the questions received after C

Post by Mr.Nova » February 4th, 2015, 1:31 am

Flash wrote:Wee there are already 20 hair styled ingame (10 male, 10 female) with their own colors which can be choosen at character creation but you can't change the default color of those styles at the moment. The hair styles can be seen here. So it's not THAT bad ;).
Yeah, but no word on if those are the ones going to be available in Release though, is there?

I've beta'd many games where stuff in in beta, then on release it's suddenly cash whore island.
TOSBase Chat!
Discord Channel - IRC Channel
Image
User avatar
Flash
Site Admin
Posts: 1265
Joined: February 2014
Favorite Class: Cleric
Server: [EU] Fedimian
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Flash » February 4th, 2015, 2:42 am

Mr.Nova wrote:
Flash wrote:Wee there are already 20 hair styled ingame (10 male, 10 female) with their own colors which can be choosen at character creation but you can't change the default color of those styles at the moment. The hair styles can be seen here. So it's not THAT bad ;).
Yeah, but no word on if those are the ones going to be available in Release though, is there?

I've beta'd many games where stuff in in beta, then on release it's suddenly cash whore island.
Well that's possible but I don't think this will be the case. I understand the blog ike that we will be able to choose the hair styles like in the CBT but won't be able to choose our own color in the character creation. I think otherwise they would have mentioned it in hat answer, too.
User avatar
Albe
Apprentice
Posts: 66
Joined: December 2014
Timezone: UTC+1
Location: Italy
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Albe » February 4th, 2015, 3:06 pm

Flash wrote:Wee there are already 20 hair styled ingame (10 male, 10 female)
Actually its 18 female hairstyles and 2 male hairstyles, the fact that 8 female hairstyles are on male characters means nothing :meh:
User avatar
Vince
Apprentice
Posts: 100
Joined: November 2014
Guild: Neptune's Bounty™
Timezone: UTC +1
Location: Europe
Gender: None specified

Re: Dev Blog: The answers for the questions received after C

Post by Vince » February 4th, 2015, 11:19 pm

I dont think she wrote anything about selling eye and hair color in a cash shop, but something obtainable while you progress through the game. Maybe a place you can go to and change your hair and eye color or something else like a quest or a drop. I would be pleased just to have them obtainable without paying.
Post Reply