The controls were heavily discussed since imcGames announced that the game will be played with the keyboard instead of the mouse. Even though it's possible to move by clicking in the barracks, once you enter the real world the mouse is only for the user interface. The character is moved by pressing the arrow keys. If you want to jump you don't have to press Space as it was said in one of the earlier Dev Blog post but by pressing X. The basic attack is still used by pressing Z which makes easy to use both keys. I don't know what happed to the 2nd Hand Attack that was planned to be used on the X key but maybe it got removed (I guess too few classes acutally used it and maybe it wasn't nice to use). Usually you will always attack A) the nearest enemy if you are a range class like Archer and Wizard or B) all enemies in your attack range if you are a melee class. If you want to lock a certain target you have to press and hold the Ctrl key. This feels pretty uncomfortable if you use this feature over time. It might be a better idea to use the Ctrl key as a toggle (maybe using something similar to the old /noctrl command). Pressing Space will turn you character to you current target which is a good feature because otherwise you shoot your attacks / skills into the nirvana .
Even though walking around and attack by using the keyboard feels pretty weird in the beginning it actually works pretty well and you get used to it. I had some delay and lag issues due to my distance to the servers but the gameplay still felt smooth. Monsters can be killed easily and respawn fast. Tere are many of them on the maps so you'll often kill them when you pass them just for fun. I never felt bored because I had to kill X monster of type A and afterwards Y monsters of type B. The quest are usually about objectives on the map instead. So it's your own choice if you level while doing the quest or if you rather go a certain location to farm some monsters.
There are some complaints that boss fights are too easy and boring. I agree that the first bosses are not very challenging. Those bosses are killed in instaced areas by yourself so they need to be killable without getting healed so it's normal that these bosses don't have auto attacks. However the boss fights would probably feel more dynamic if the boss monster would attack faster and more often. Those boss monsters also summons adds which makes their boss fight more enternaining even though those add often seem to be a little weak. Hopefully we'll see some changes to the boss mechanics in the next Beta or etleast some more interesting boss fights in the high level dungeons.
In this CBT there were already a few features that probably will be available for real money once the game is done. For 1 NXP players are able to ressurect instantly at the position they died. While this is only a comfort feature on field maps as you don't have to walk back there it can be a problem during boss fights. If this would be also possible in instanced party boss fights it could become P2W. So let's hope this feature won't work for those fights.
It was also possible to buy a stat reset for NXP. I personally don't see problems with this as it's nothing that will give you an advantage. (As long as players get a free reset after big balance changes)
That's it for the moment. We will keep posting information until the next CBT starts because it's too much to put it into a single news. We also have some video footage that we will start uploading soon, so stay tuned to our Youtube Channel