To keep a game interesting for as long as possible it is important that players actually enjoy playing the entire game and don't try to rush to the "end game content" and run the same dungeon over and over again. In this post we try to analyze the information we have about the maps and the traveling to see what we can expect from Tree of Savior.
Most of us probably have in common that the time in a game we enjoy most is the time when we know the least about a game. Seeing new places and fighting new monster is always more exciting than doing something you've already done before. Tree of Savior has some features that should make exploring very interesting.
The ingame map will only show you those parts of a map you have already seen. You won't be able to decide where you want to go by glancing over the map. You will have to investigate every part of an area to make sure you haven't missed something.
The movement and especially the ability to jump also have a high potential to make exploring more fun. You will be able to climb objects in the game world that have the potential to be a nice hidden spot or maybe even a short cut.
We also know that some secrets like treasures will be hidden in places you can't see unless you stumble across them. This will make exploring rewarding and even more fun.
Traveling is also an important factor as it can be very boring. Traveling the world is what we do after we have explored it. We will walk the same ways over and over again and if doing so takes too long and is too boring the game is less fun.
One example most of you probably know and that can be very annoying is the way back to the NPC who send you on a mission. In Tree of Savior we will be able to avoid this by simply clicking the backspace key after finishing a quest what allows us to skip atleast 50% of the way by teleporting back to the quest NPC.
If we want to get to an area where we've already been we will be able to use statues. These statues are spread around the world and once you found and activated one you will be able to teleport to it from every other statue. If you don't have a statue near you, you will also be able to use an item to get teleported to the last statue you interacted with. This feature seems to be pretty similar to the waypoints in Diablo and are a good way to allow players to easily reach points they've already explored.
It's also a good idea to bring some diversity by offering different travel vehicles and we've already seen a few in the trailers. They are probably only used for short travels within an area.
A ropeway that will bring you savely across an abyss.
A lift that will take you down from a hill a great view included.
A mine cart that will fly through the air skipping an abyss.
The world will be split into different areas but we don't know yet if there are parts of the world map we haven't seen yet or how big the areas. Anyway we can definitely look forward to explore this world with all it's secrets and funny vehicels.