Questions and Answers about TOS #2

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Flash
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Questions and Answers about TOS #2

Post by Flash » May 23rd, 2014, 3:34 pm

Update: imcGames released english versions of their latest blog entries:

Questions and Answers about TOS #2
I am CM Leslie.

We have received so many questions from the fans from all around the world.
So to give you better answers for your questions, we invited Director syKim.

Q) First of all, why is the game called “Tree of Savior” and what is the story of the game?
A) The story starts with a huge tree. After this tree had appeared on the Earth, the Goddesses who had been protecting the humans suddenly disappeared from the Earth. Under the attacks from the monsters, humans struggle to live on day by day. After some time, the warriors who were selected by the Goddess Ramia, who controls destiny, save the Goddesses and they start to reveal the hidden stories about the tree and the monsters.

Q) How many characters can I create per account? I mean how many character slots are available?
A) It depends on the size of barrack. The first barrack that is given to players when they start the game will have four character slots. However, as you move into bigger barracks, you will be able to create more characters and you will also be able to decorate your barrack.

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▲Other players can visit your barrack and leave messages.

Q) Is server wide chatting available? We received a request from a fan that this feature should be in the game.
A) Yes. There is server wide chatting available in the game and you can do it using a mic. All the messages that are sent to the server will be displayed on the upper side of the screen and they can be scrolled down as in Granado Espada.

Q) When we engage in trades, do we have to set up individual stalls or is there a market where players can register their items?
A) Instead of using individual stalls, we are planning to have a market where all the players can register their items. However interpersonal trades are also possible. If we add a feature which allows individual stalls in the game, it will be focused more on purchase requests rather than selling the items. There is also a feature in the game which GM can submit items to be listed on auction at the fixed times and it will have all the same features that are available in the real auctions.

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▲Bidding will be intensive.

Q) Is there a level cap? If there is, which level will be the level cap?
A) We are expecting level 100 will be the level cap for the CBT version of the game. We are talking about the basic level of the characters and there are different levels for each class.

Q) I heard there are 80 types of classes. Can we choose among 80 classes from the start of the game?
A) No. There are four classes to choose from at the start of the game. After that, with each character’s advancement as you play the game, there will be total of 80 classes in the game. We will have 80 classes for the official launch version of the game and the numbers can increase after that.

Q) Instead of advancing your character class, I heard you can also train your existing class. What are the benefits for doing so?
A) When you train your existing class of the character, you can level up the existing skills and you can also learn new skills and attributes for the class. For example, a player who started the game with Wizard may decide not to advance to Creomancer and instead level up the Wizard to 2nd layer of circle. The skills of the Wizard will be stronger after that.

Q) Are there any specific jobs for crafting the items or to collect the items in the game? I like crafting stuffs more than hunting.
A) All classes will be able to collect the items in the game.

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▲Lots of items can be crafted from Adventure Journal. Write down your friend’s secret in the journal and the secret can be given to the others as well.

Q) How hard are the bosses? Do we need to control the game like action genre games?
A) It depends on each player’s controllability, but we think that it will not be hard if you understand the patterns of the bosses’ movements. The bosses that will appear on the raids and the fields may be little more difficult.

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▲Bosses are not hard.

Q) We don’t use mouse to play the game? Only keyboard? What happens when I click on the monsters or the ground?
A) When you move or control your character, only keyboard is used, but when you click on UIs, you can use mouse. We had a version of the game which you can move your character using mouse, but it was rather hard to play the game using mouse so we gave up on using mouse. Nothing happens even if you click on the ground.

Okay. So that’s it for Questions and Answers for TOS #2 and we will answer more of your questions in the future. Thank you so much.
Let’s listen directly from our developer – The progress of international version
I am CM Leslie.

There were so many questions regarding international or foreign versions of the game so I asked the programmer of “Tree of Savior”, Hebrew Young.

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▲ Hebrew Young consumed too much caffeine and no one can recognize him these days.


Q) Hello Hebrew Young. Lots of users are asking for the international version of the game. How’s the progress?
A) Hello. I am the programmer in charge of “Tree of Savior”, Hebrew Young. We just finished converting all the texts in the game in Unicode, and now we are concentrating on making the selection of different languages within the game possible.

Q) Do we choose different languages at the start of client execution? Or is it possible to change the language while we are playing the game?
A) When you change the language at option, all the interfaces, dialogues and all other texts will be shown in different language.

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▲ Korean

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▲ English

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▲ And even Japanese

Q) Are the English version and the Japanese version ready for CBT?
A) We are preparing, but since those translations were not done by natives, they may feel little awkward. We plan to provide a way to receive suggestions to modify translations from the community in the future.

Q) Okay so then, are you planning to have one server where all the users from all around the world connect at the same time? Will the international participants also be able to join CBT?
A) Right now, since we are preparing for CBT phase of the game, the servers for the test will be located in Korea initially. Therefore, we are going to test how stably the people who live far away from Korea play the game and based on the results we will gather from this test, we will decide whether we will add more physical servers to the other regions besides Korea.

Q) Are you going to support only the three languages that are mentioned above?
A) If we have all the translated texts, we can basically support all the languages which have corresponding language codes. For the version which we are currently developing at the moment, there is a feature that we can modify the texts in the game directly and I think if we can improve this feature, we are thinking about distributing the language sets to the users and when they are finished with translations, we will add them in the game.

Q) Thank you so much for your time. Let me know when you have updated news. By the way, why do people call you Hebrew Young?
A) People started to call me Hebrew Young ever since I selected Hebrew for the first language to test under multi-language version of the game.

Well……………. I don’t know what to say..
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Re: Developer Blog News

Post by Flash » May 24th, 2014, 4:28 am

Added additional translation.
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Re: Developer Blog News

Post by Flash » May 26th, 2014, 4:18 pm

posted official translations
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Re: Developer Blog News

Post by Hunny » May 26th, 2014, 10:26 pm

Thank you for your wonderful website... it is very informational... thank you. I am sure the wiki will be great once the game comes out!
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Flash
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Re: Developer Blog News

Post by Flash » May 27th, 2014, 1:53 am

Hunny wrote:Thank you for your wonderful website... it is very informational... thank you. I am sure the wiki will be great once the game comes out!
thanks, i'm doing my best :)
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