Questions and Answers about TOS #1

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Flash
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Questions and Answers about TOS #1

Post by Flash » April 30th, 2014, 11:00 pm

imcGames started a new developer blog. The blog can be found at http://blog.treeofsavior.com/en/.

Questions and Answers about TOS #1

Hello. We are “Tree of Savior (TOS)” development team.
This blog was created to share you our development process and more information about TOS.

We were thinking what we should start with and after some thoughts, we decided to start off our blog by answering the questions that were delivered to us the most.
The contents and the images below do not reflect the final version of the game since we are currently developing the game. Therefore they may get changed or modified in the future.

Q1) Is this Game MMORPG? After seeing the video, it also looks like MO.
A1) TOS is an authentic MMORPG where you can meet lots of people in random in various fields and villages and you will also experience the same event with everyone else when you visit a particular place at a particular time.

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▲ Of course, villages will be filled with lots of people.

While you are doing a scenario quest, cut scenes or event scenes will appear and to avoid interruptions from the other players, you will be temporarily switched to independent mode. This may have confused you that TOS looks like MO, but the most of fields and dungeons will be played in MMO style.

Q2) Is this game played by keyboard? is it not possible playing with a mouse?
A2) TOS is a type of game that requires player’s actions. Timeliness, location, and directions play important roles. You will be able to move using cursor keys on keyboard and you will attack using Z and X keys. We have concluded that it is hard to follow these moves using a mouse so we have decided not to use a mouse except for clicking on UIs.

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▲ A piece of information for those of you who will start to shake your mouse once the game gets started.

We are currently testing to see if making the gamepads compatible with the game will be feasible.

Q3) Does player’s gender link with character’s gender?
A3) No. character’s gender can be chosen freely.

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▲ If you fall in love with a female character, then play with a female character.

Q4) What type of classes are available in this game?
A4) When you first create your character, you can choose among swordsman, wizard, archer and cleric which are four basic classes. These characters will grow as their levels increase and the basic classes can be switched to upper classes within each class.

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▲ Each class has it’s own unique skills and attributes.

One special thing about TOS system is that, instead of switching to an upper class, it is possible to further develop the existing class.

For example, a player who started the game with wizard will be able to switch to either pyromancer or cryomancer which are Rank 2 classes at some point in the game, but it is also possible not to switch to a Rank 2 class and further develop the existing class. This will make your wizard to use the same skills at higher levels and the new advanced skills compared to the previous wizard which was in it’s 1st circle.

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▲ Rank 3 Classes are shown for swordsman.

You will encounter your decision point again as you play the game, and you will be able to choose linker or psychokino which are Rank 3 classes along with the wizard in it’s 3rd circle, pyromancer and cryomancer.

Q5) Are the maps in this game zone type or seamless?
A5) The maps in the game are zone type. We think they are more suitable for classical game type.

Q6) How can I dress up my character?
A6) When you switch to an upper lever class, the costume which is exclusive for that class will be available. Of course, you can keep using the costume you had before. There are some exclusive costumes for the basic four classes as well and you can wear those costumes regardless of which upper class you have switched to.

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▲ Characters are posed with diverse costumes, items and accessories.

There are also accessories for characters’ hair and head, and the weapons and the shields that are in use will be also shown in the game.

Q7) Is there PvP in the game?
A7) We are not planning PK system which players can be engaged in PK anytime they want on the fields. However, we are planning some kind of Tournaments which will be held periodically.

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▲ Weird looking letters shown above are the texts that the spectators have typed
Let’s hear some booing to the enemies of our friends!

Tournaments can be participated in both single and party mode and if you win a tournament, you will get to keep the trophy until the next tournament. We are also preparing large scale PvP contents which lots of users can participate together.

Q8) Is this game more focused on quests?
A8) We are preparing a large volume of quests, but except for a few main scenario quests, most of the quests will be non-mandatory quests which can be chosen by players. Therefore, ways to enjoy TOS can be diversified.

However, in [Adventure Journal], individual records of completion will be saved and each player will be able to do more and get more in the game based on the completion record so we recommend you complete as many quests as you can.

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▲ Update [Adventure Journal] by using the data that have been accumulated.
You might complain that ‘Why do i have to do this in the game. I don’t even write diaries.” But, try it before you complain.

Q9) When will be the official launch?
A9) This question is the most frequently asked question within the last several months or so.

We have set a rough schedule based on the feedback and the results that we gathered from FGT last February and our plan is to launch CBT in summer. That’s our rough plan.

Q10) What are the system requirements for this game?
A10) We haven’t finished optimizing the game, but our plan is to optimize the game so that the game can be played on Ultrabook notebooks which are currently sold outside.


If you have more questions, please send them to us. We will collect them and answer your questions on Questions and Answers about TOS #2.

Thanks.
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Zefreonnoerfez
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Re: Developer Blog

Post by Zefreonnoerfez » May 2nd, 2014, 2:19 pm

Why no Thief/Assassin class??? T_T
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Flash
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Re: Developer Blog

Post by Flash » May 2nd, 2014, 3:57 pm

maybe they thought those classes were too similar to swordman classes. The 4 basic classes are very different. We have 1 melee physical attacker, 1 range physical attacker, 1 range magical attacker and 1 support class. As there will be 80 classes overall I think that classes that are like Assassin might be part of the Swordman Class tree.
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Re: Developer Blog

Post by shirousagi » May 3rd, 2014, 3:58 am

This is a clarification for question 4. Although there are a lot on reddit already, I did a more direct translation.

A slightly unique system of TOS, rather than being able to play a different class, you can go back to your previous classes and train them further.
For example, if you started the game with a wizard, at a certain point you can advance it to a 2nd job of pyromancer or cryomancer. However if you don't want to select either and would like to continue to train as a wizard, you can continue as a wizard and the game will give you stronger abilities of the wizard and wizard specific skills.

Then, when it is time for your 3rd job advancement, you can choose either 3rd rank wizard, pyromancer, cryomancer, linker or psychokino, totaling to a choice of 5 different pathways.
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Flash
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Re: Developer Blog

Post by Flash » May 3rd, 2014, 3:21 pm

shirousagi wrote:This is a clarification for question 4. Although there are a lot on reddit already, I did a more direct translation.

A slightly unique system of TOS, rather than being able to play a different class, you can go back to your previous classes and train them further.
For example, if you started the game with a wizard, at a certain point you can advance it to a 2nd job of pyromancer or cryomancer. However if you don't want to select either and would like to continue to train as a wizard, you can continue as a wizard and the game will give you stronger abilities of the wizard and wizard specific skills.

Then, when it is time for your 3rd job advancement, you can choose either 3rd rank wizard, pyromancer, cryomancer, linker or psychokino, totaling to a choice of 5 different pathways.
Thanks very much. I added it to the main post :)
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