Patch Notes September 13th, 15th and 16th

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Flash
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Patch Notes September 13th, 15th and 16th

Post by Flash » September 17th, 2014, 12:35 am

imcGames released new patch notes that were translated on reddit.

September 16 Additional Notes
Fixed some skills crashing the server.
Changed warp scrolls so that using them doesn't consume silver.
Fixed the 유체폭발 (Fluid Explosion?) not doing damage.
Fixed various UI bugs.
Fixed not being able to pick up silver when the player is at 100% weight.
Fixed an issue with Resurrect UI not displaying.
Fixed being unable to progress in the Thorn Forest quest.
Fixed an issue with skill level-up points being reduced.
When selling to the item shop, you can now double-right click to sell an entire stack of items.
Quest arrows can now be toggled on and off in the game options.
Added alerts for when durability decreases.
Item quantities can now be divided during trading.
Balance changes, specifically the SP consumption of some class skills.
Changed the experience multiplier.
Added various sounds.
Changed initialization for advancement (refinement) failure.
September 16 - Bug Fixes and Balance Updates
1) Bug Fixes
Fixed some instances where SP was not being consumed (e.g. for skills).
Fixed not being able to pick up silver when the inventory is full.
Changed the trading system to allow selecting item quantities.
Fixed the 착용충인 title being invisible to other players.

2) Updates
Removed the statue's recovery effect. (Goddess statues?)
Revised some skill tooltips.
Reworked the 너울고원 (Neoul Highlands?) quest.
Fixed the 유체폭발 (Fluid Explosion?) not doing damage.
Fixed an issue with statues when there are nearby monsters.
Added quest guide display options.
Redesigned the skill tree UI.
September 15 - Bug Fixes and Balance Updates
1) Bug Fixes
Fixed an error with 말렛와이번(Mallet Wyvern?)'s skill.
Fixed NPC offsets.
Fixed an issue with moving while dead.
There should be a message when the password is wrong.
Fixed an issue with Resurrect UI not displaying.

2) Updates
Changed some monster hostile/neutral characteristics.
Added new items and monster drop items.
Fixed an issue with some quest NPCs not showing up.
Added new tooltips for some attributes.
Changed the effect of 'Bash'.
Reduced the range of Caltrops and Statues, and made Trap related skills not to display exclamation marks.
은수협곡(Silver water ridge?) quests are revamped.
Reduced the armor shop price by 15%.
Changed: 'Steady Aim' by Ranger.
Changed: 'Pick up rocks' by Quarrel Shooter.
Added a feature to inspect characters.
Redesigned skill UI.
Default warp cost increased to 10 silver from 1.
Priest's 'Aspersion' now affects the caster and its attributes are fixed.
September 13 - Bug Fixes and Balance Updates
Adjusted the quest difficulty in 겔리고원(Geli Highlands?).
Fixed the error on 관문로(Gateway Road?) music track.
A quest item that was deleted by abandoning the quest earlier will be redistributed properly now.
Adjusted the difficulty of the quest: 브람블 처단(Slaying Bramble?).
Fixed the issue with resetting skill parameters.
Temporarily removed the Aero feature.
Adjusted the range of NPC culling.
Fixed the issue with old recipes changing when the new recipes are added.
It is currently impossible to recover the recipes that has been altered by the bug.
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Laima
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Re: Patch Notes September 13th, 15th and 16th

Post by Laima » September 17th, 2014, 9:16 am

September 16 Additional Notes

Fixed some skills crashing the server.

Changed warp scrolls so that using them doesn't consume silver.

Fixed the 유체폭발 (Fluid Explosion?) not doing damage.

Fixed various UI bugs.

Fixed not being able to pick up silver when the player is at 100% weight.

Fixed an issue with Resurrect UI not displaying.

Fixed being unable to progress in the Thorn Forest quest.

Fixed an issue with skill level-up points being reduced.

When selling to the item shop, you can now double-right click to sell an entire stack of items.

Quest arrows can now be toggled on and off in the game options.

Added alerts for when durability decreases.

Item quantities can now be divided during trading.

Balance changes, specifically the SP consumption of some class skills.

Changed the experience multiplier.

Added various sounds.

Changed initialization for advancement (refinement) failure.
Desperate for 1 key.
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