First Pre-CBT Patch Notes

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First Pre-CBT Patch Notes

Post by Flash » September 12th, 2014, 4:54 pm

The reddit user xluizxcs noticed some updates on imcgames.co.kr. This site seems to contain some pre-CBT patch notes. Giltine aka Laima translated these patch notes.

September 12 Balance Patch (Wizard and Archer)
Wizard
Energy Bolt - Increased damage and splash, reduced charging time and cooldown.
Enchant Fire - Increased duration, removed catalyst requirement.
Fire Pillar - Fixed bug where higher levels reduced duration. Additional range increase every 5 levels. Increased damage significantly, increased cooldown and sp cost.
Fire Wall - Increased damage significantly, increased cooldown and sp cost.
Ice Bolt - Increased freeze chance and damage, reduced cooldown.
Ice Spike (sub-effect of Ice Bolt?) - Increased freeze chance significantly, increased strike range and damage.
Fire Ball - Increased maximum instances to two.
Ice Blast - Increased determining range.
Resurge - Improved significantly. Now buffs damage, hit and dodge by 20%, plus 5% per level.
Physical Link - Added damage reduction per level.
Joint Penalty - Increased number of links.

Archer
Swift Step - Increased duration significantly.
Steady Aim - Added damage bonus.
Caltrops - Reduced random range, increased damage and debuff duration.
Bounce Shots - Increased damage, can now hit twice and be used thrice per cast.
High Anchoring - Increased splash and damage.
Reworked oblique shot skills.
Full Draw - Reduced charging time, increased knockback significantly.
Stone Bullet - Increased damage and stun chance.
Install Pavise - Increased number of blocked attacks.
Kneeling Shots - Shots that do minimal damage (i.e. range penalty for bows) are now also affected by the bonus damage of this skill.
September 12 Patch Notes
1 Bug Fixes
Fixed Boss UI (HP bar?) not disappearing
Fixed characters being rendered in strange positions (probably model issues)
Fixed items not being looted

2 Updates
Changed silver cost of warps
Increased gem drop rate
Added hair costumes to drops
Changed some item names and reduced crafting requirements
Increased damage and reduced charging time of Energy Bolt
September 11 Bug Fixes and Updates
1 Bug Fixes
Fixed field bosses not respawning after 3 hours
Fixed issues with learning offensive attributes for Bow Mastery
Fixed experience requirements
Fixed invisible quest UI
Fixed monster levels in Cathedral area (reminds me of that .hack lost ground)

2 Updates
Changed npc equipment prices
Buffed Peltasta and Highlander
Reduced charging time of Wizard's Energy Bolt (this is turning into a running gag)
Changed Modified Mines 2F quest so that Absorption Circle can be used regardless of zone (probably for convenience)
Changed something about weapon durability and dot skills.
Finished adding 3-star equipment as drops
Reduced anvil prices
Changed the basic and movement attributes of Energy Bolt and Ice Bolt
Reduced 잡템 price
Changed item shop prices
Changed attribute prices
Changed monster respawn times
Increased item durability
Changed silver cost of warps
Changed recipe drop rates
Added Treasure Box
Increased experience reward from quests
Increased experience from monsters
Reduced silver cost of advancement (i.e. refinement, +1, +2, ...)
September 10 Bug Fixes and Updates
1 Bug Fixes
Fixed skills being messed up when server goes down
Temporarily fixed a client error (when loading sound output file?)
Fixed an issue with moving between zones using coordinates

2 Updates
Armor value is now reduced by 5x missing durability (?)
Reduced potion prices by 50%
Reduced advanced equipment and recipe prices by 90%
Tool shop now sells two kinds of a quest-related item
검은 마이즈 몬스터 스킬 너프 (???)
Can now mount/unmount via alt+up/alt+down
Reduced megaphone price
Changed 겔리고원 quest

Extra: Fixed character stats being invisible
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Re: First Pre-CBT Patch Notes

Post by Hemo » September 12th, 2014, 5:43 pm

If I'm a Chronomancer.. can I also use fire pillar as well? or is it only for pyros? it says here "Wizard" and Chrono is a wizard-type class right? :hmm:
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Re: First Pre-CBT Patch Notes

Post by Flash » September 12th, 2014, 5:47 pm

It seems they didn't seperate the skill changes for every class but for every basic class so those skills are probably pyromancer skills.
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Re: First Pre-CBT Patch Notes

Post by Hemo » September 12th, 2014, 6:00 pm

Flash wrote:It seems they didn't seperate the skill changes for every class but for every basic class so those skills are probably pyromancer skills.
yeah, thought so... wouldn't make sense if I can control time and use fire-type skills too.. would be cool though! freeze in time.. then boom fire pillar! :heh:
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Re: First Pre-CBT Patch Notes

Post by Icystare » September 12th, 2014, 6:06 pm

Hair costumes I would have to assume wigs or different hairstyle when wearing different headgear.
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Re: First Pre-CBT Patch Notes

Post by Hemo » September 12th, 2014, 6:17 pm

Adminstare wrote:Hair costumes I would have to assume wigs or different hairstyle when wearing different headgear.
cool hats maybe? that goes over the armor?
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Re: First Pre-CBT Patch Notes

Post by Laima » September 12th, 2014, 6:42 pm

Ah, sorry for the confusion. Hair costumes are the same thing as headgear. All headgear provide no stats.
Desperate for 1 key.
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Re: First Pre-CBT Patch Notes

Post by Saya » September 12th, 2014, 7:01 pm

:panic: CLERIC PLEASE... :panic:
:sob: i wish they will post cleric skill :sob:
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Re: First Pre-CBT Patch Notes

Post by Icystare » September 12th, 2014, 7:20 pm

Laima wrote:Ah, sorry for the confusion. Hair costumes are the same thing as headgear. All headgear provide no stats.
VIVA COSMETICS!
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Re: First Pre-CBT Patch Notes

Post by Mr.Nova » September 12th, 2014, 8:45 pm

Saya wrote: :panic: CLERIC PLEASE... :panic:
:sob: i wish they will post cleric skill :sob:
Poor Saya gets no news xD

*pat pat pat* :kis:
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Re: First Pre-CBT Patch Notes

Post by Saya » September 13th, 2014, 1:05 pm

Mr.Nova wrote:
Saya wrote: :panic: CLERIC PLEASE... :panic:
:sob: i wish they will post cleric skill :sob:
Poor Saya gets no news xD

*pat pat pat* :kis:
:panic: it is so unfair hmm :panic:
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Re: First Pre-CBT Patch Notes

Post by AznVille » September 16th, 2014, 12:37 pm

I recently checked that same site and it seems like there are even more patch notes :ok: unfortunately my ability to read Korean is limited to making out the sounds and not actually understanding it :sob: if I were only raised with the language D:
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Re: First Pre-CBT Patch Notes

Post by Laima » September 16th, 2014, 12:57 pm

Don't worry, they were also updated here by r/treeofsavior's Korean translator katzstrasz.
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Re: First Pre-CBT Patch Notes

Post by AznVille » September 16th, 2014, 1:49 pm

Ah nice, thanks for the heads up :D
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Re: First Pre-CBT Patch Notes

Post by Updater3000 » September 16th, 2014, 2:19 pm

Seeing those updates make me so excited, waiting is getting more and more harder over time :sob:
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Re: First Pre-CBT Patch Notes

Post by politank » September 16th, 2014, 5:51 pm

T.T !!! so excited when reading those changelog. CBT please come ASAP
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Re: First Pre-CBT Patch Notes

Post by Musteque » September 17th, 2014, 2:02 pm

They took down the notes apparently. :sob:
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Re: First Pre-CBT Patch Notes

Post by Mr.Nova » September 18th, 2014, 2:32 am

Musteque wrote:They took down the notes apparently. :sob:
*pat pat pat* >:

It's okay :kis:
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Re: First Pre-CBT Patch Notes

Post by Nori » September 19th, 2014, 6:55 pm

a few hours ago someone on reddit mentioned the new patch notes for the 19th September and there is an interesting first sentence...

"0th : For processing the 2nd CBT test, all data have been initialized." ... i think right now its just a google / bing translation so we are waiting for the correct one but this sounds good.

I hope they are close to the announcement of the CBT and not another FGT.
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Re: First Pre-CBT Patch Notes

Post by Flash » September 19th, 2014, 7:18 pm

Yeah I'm waiting for someone to post a real translation. The urrent one is done by bing and I google / bing translatiosn are usually not that good. However there were two interesting points.

1. There was a note about problems downloading the client. It was mentioned that people have to redownload the files from the DATA folder.
2. The announcement that there will be a wipte for a 2nd CBT (The tests during the last days was probably some very liited first CBT)
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