That's all for today. For the translation thank Giltine from the ToS reddit, also known as our forum guest Lamia. See you next time with the English update.
Rest mode (i.e. sitting) improves regeneration, and there are some tasks that can only be done during rest mode (e.g. crafting by classes like Fletcher). Bonfires can also be set up to further improve regeneration of anyone resting nearby.
Although some classes are inspired by real cultures, the corresponding civilizations will not be represented in the game, e.g. there won't be Rome-like cities just because there are hoplites and centurions (just an example).
The game has not yet been planned to be made compatible with mobile devices (smartphones).
There will be measures to prevent centurion exploits (I don't understand the exact measures). Basically, the developers aren't worried about it.
Although a chronomancer can revert time to revive a monster and double the loot, there is a time distortion mechanic to prevent abuse by multiple chronomancers repeatedly reviving the same monster.
Like Cataphract, there are archer classes designed for mounted combat, such as Hackapell. Archer classes will be featured in the next Q&A.
About the Symphonix issue, TOS and Symphonix did make contracts for some of the music in the game.
If there will be different voice packs due to localization, there will also be an option to choose between them. But for now, the character voices (Japanese) are still under development.
"Show me the artwork of a male character."
Male Centurion Class
-An item's tooltip contains stars which gives a rough indication of how good that item is.
-Items can have 'options' or additional effects, such as critical chance or splash damage.
-Some items have class or level restrictions.
-Items have potential (green bar), which indicates how much more those items can be upgraded
-Items are classified into 4 rarities: Plain (Normal), Magic, Rare and Unique. The higher the rarity, the higher its potential and number of options.
-Items have weight, and the weight penalty is movement speed reduction. Your carrying capacity is increased by your stats (any stat?)
-Other important details in the item tooltip include durability (yellow bar), item category (e.g. Greatsword) and damage type (e.g. Cutting/Slashing).
There will be item sets and set effects.
Crafting requires a recipe/formula and is done during rest mode. It's part of the adventure journal (i.e. completion rate and score). When crafting an item, you can slightly modify the name and description.
There are three ways of upgrading an item. First is the usual refinement (+1, +2, ...) which improves the item's basic stat (e.g. attack for weapons). Refining an item involves placing it on anvil, then striking it with basic attacks. It doesn't seem to consume the item's potential.
The second way to upgrade items is by attaching jewelry, which tweaks the options of an item. There are different shapes of jewelry, and you can only insert a jewel into a slot of the same shape. Jewels can be bought in cities, but you may need to visit and mine in a blacksmith village for more. Adding jewels reduces the item's potential.
The last method of upgrading is by attaching amulets. Amulets give special effects that cannot be found in options. You can also repeatedly attach the same type of amulet. Attached amulets can also be visibly seen. Finally, adding amulets appears to reduce the item's potential.
Older "Archer" Class design (by Art Director Magi)
Original fan translation
http://www.reddit.com/r/treeofsavior/co ... anslation/
Original Korean devblog post
Added translated images by cholo.