[kCBT3] Patch Notes August 18th

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Flash
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[kCBT3] Patch Notes August 18th

Post by Flash » August 18th, 2015, 7:37 am

Patch Details:
-Boss monsters now appear at an unspecified time, before the notification message is displayed.
-Items dug using a shovel can no longer be used to strengthen gems.
-Armor and Weapon Maintenance values have been increased.
-An issue where certain monsters only drop 1 silver has been fixed.

Next important update patch will include the following:
-New instance dungeon area.
-Cooldown order correction.
Credits: Raimu
Source: http://pastebin.com/YPeUfd8R

Edit: Added additional Patch Notes (Credits: Raimu)
1. Balancing issues were adjusted as follows:

Archer Classes:
-A problem where having a Crossbow and a Dagger Sub-Weapon equipped would make Kneeling Shot unusuable has been fixed.
-Quarrel Shooter: Rapid Fire cooldown has been reduced.
-Quarrel Shooter: The number of Deploy Pavise that can be active at one time has increased to 2.
-Rogue: Feint now applies visual effects to the target.
-Falconer: Dummy Pheasant and Circling no longer work without a companion.

Warrior Classes:
-Highlander: Moulinet now has an attack indicator and range has increased.
-Corsair: An issue where using Keel Hauling would not drag the monster has been fixed.
-Centurion: Players who have shops open will no longer be able to be moved around (TA note: trolling was fun while it lasted =[)
-Corsair: The probability of Looting activating has been increased. Also, an issue where monsters would only drop 1 silver from Looting has been fixed.

Wizard Classes:
-Specific NPC's and monsters have been changed so they can no longer be modified.
-Thaumaturge: Shrink and Swell Body can now have multiple targets.
-Pyromancer: Fire Ball damage has been reduced.
-Alchemist: Gem Roasting can now be used by multiple people at once rather than just one person at a time.

Cleric Classes:
-Bokor: An issue where Samdiveve and Ogouveve would be removed has been fixed.
-Sadhu: An issue where mobs would not drop items/silver while using Out of Body has been fixed.

2. Tenet Underground Chapel instance dungeon has been added. You can access this by talking to the Bulletin Board outside the entrance to Underground Chapel/Tenet Chapel 1st Floor.
3. Concentrated Movement Speed Potion values have been changed.
4. Comma separators have been added to inventory count and transactions.
5. Fixed an issue where placing your mouse on the world map would sometimes cause the client to crash.
6. An issue where shops would sometimes display 0 silver as a selling price has been fixed.
7. Cooldown orders not applying have been fixed.
8. Boss monsters can no longer be knocked down (TA Note: Well, I guess launching them with Wagon Wheel isnt a thing anymore...)
9. An issue where using Warp Scrolls did not show the previous location where it was used upon the next teleport has been fixed.
10. Pet issues with pull trolleys and item drops from contribution have been fixed.
11. Sadhu: Out of Body Boss drops that were being included in rankings have been fixed.
12. Pardoner: Simony can now create purchase orders with the Cleric skill, Divine Might.
13. Sissel Bracelet (Level 170 Bracelet) now correctly applies effects.
14. Prices of arrows has now been changed to 1 silver.
1. Fixed an issue where you could not enter the instance dungeon.
2. Pardoner: Call of the Deities and Divine Might can no longer be created via Simony.
3. Rogue, Squire: Daggers can now be selected for Weapon Maintenance.
4. Quarrel Shooter: Deploy Pavise now does damage.
5. Quarrel Shooter: Scatter Caltrops damage has been increased.
6. Pardoner: An issue where the Blessing buff is removed after purchasing and then moving away from the shop has been fixed.
7. Monk: Double Punch now consumes only 1 stamina upon use (previously consumed 2 stamina).

TA Notes

2. Previously translated that it could be crafted. Changed so that it CANNOT be crafted.
4. Not sure how this works yet, might have to make a QS to find out
7. As if Monks needed more buffs...
Raimu
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Re: Patch Notes kCBT3 August 18th

Post by Raimu » August 18th, 2015, 1:12 pm

More notes added from the maintenance done from 19:50 - 20:00 Korean Time. As always, I guarantee none of these to be 100% correct. Take it with a grain of salt.

1. Balancing issues were adjusted as follows:

Archer Classes:
  • A problem where having a Crossbow and a Dagger Sub-Weapon equipped would make Kneeling Shot unusuable has been fixed.
  • Quarrel Shooter: Rapid Fire cooldown has been reduced.
  • Quarrel Shooter: The number of Deploy Pavise that can be active at one time has increased to 2.
  • Rogue: Feint now applies visual effects to the target.
  • Falconer: Dummy Pheasant and Circling no longer work without a companion.
Warrior Classes:
  • Highlander: Moulinet now has an attack indicator and range has increased.
  • Corsair: An issue where using Keel Hauling would not drag the monster has been fixed.
  • Centurion: Players who have shops open will no longer be able to be moved around (TA note: trolling was fun while it lasted =[)
  • Corsair: The probability of Looting activating has been increased. Also, an issue where monsters would only drop 1 silver from Looting has been fixed.
Wizard Classes:
  • Specific NPC's and monsters have been changed so they can no longer be modified.
  • Thaumaturge: Shrink and Swell Body can now have multiple targets.
  • Pyromancer: Fire Ball damage has been reduced.
  • Alchemist: Gem Roasting can now be used by multiple people at once rather than just one person at a time.
Cleric Classes:
  • Bokor: An issue where Samdiveve and Ogouveve would be removed has been fixed.
  • Sadhu: An issue where mobs would not drop items/silver while using Out of Body has been fixed.
2. Tenet Underground Chapel instance dungeon has been added. You can access this by talking to the Bulletin Board outside the entrance to Underground Chapel/Tenet Chapel 1st Floor.
3. Concentrated Movement Speed Potion values have been changed.
4. Comma separators have been added to inventory count and transactions.
5. Fixed an issue where placing your mouse on the world map would sometimes cause the client to crash.
6. An issue where shops would sometimes display 0 silver as a selling price has been fixed.
7. Cooldown orders not applying have been fixed.
8. Boss monsters can no longer be knocked down (TA Note: Well, I guess launching them with Wagon Wheel isnt a thing anymore...)
9. An issue where using Warp Scrolls did not show the previous location where it was used upon the next teleport has been fixed.
10. Pet issues with pull trolleys and item drops from contribution have been fixed.
11. Sadhu: Out of Body Boss drops that were being included in rankings have been fixed.
12. Pardoner: Simony can now create purchase orders with the Cleric skill, Divine Might.
13. Sissel Bracelet (Level 170 Bracelet) now correctly applies effects.
14. Prices of arrows has now been changed to 1 silver.
Last edited by Raimu on August 18th, 2015, 2:13 pm, edited 1 time in total.
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Noah
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Re: Patch Notes kCBT3 August 18th

Post by Noah » August 18th, 2015, 2:03 pm

Thank you for your work! I'll get this to the official forums if you don't mind. :no1:
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Re: Patch Notes kCBT3 August 18th

Post by Raimu » August 18th, 2015, 2:12 pm

Sure thing.
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Re: Patch Notes kCBT3 August 18th

Post by Raimu » August 18th, 2015, 2:44 pm

Even more updates, which I apparently missed cause they just had another maintenance, this time from 22:15 - 22:25 Korean Time.

Disclaimer: I guarantee none of these to be 100% correct.

1. Fixed an issue where you could not enter the instance dungeon.
2. Pardoner: Call of the Deities and Divine Might can no longer be created via Simony.
3. Rogue, Squire: Daggers can now be selected for Weapon Maintenance.
4. Quarrel Shooter: Deploy Pavise now does damage.
5. Quarrel Shooter: Scatter Caltrops damage has been increased.
6. Pardoner: An issue where the Blessing buff is removed after purchasing and then moving away from the shop has been fixed.
7. Monk: Double Punch Stamina now regenerates only 1 stamina upon use (previously regenerated 2 stamina).

TA Notes

2. Previously translated that it could be crafted. Changed so that it CANNOT be crafted.
4. Not sure how this works yet, might have to make a QS to find out
7. As if Monks needed more buffs...
Last edited by Raimu on August 20th, 2015, 12:47 am, edited 1 time in total.
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protosx
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Re: [kCBT3] Patch Notes August 18th

Post by protosx » August 19th, 2015, 12:56 pm

Previously on CLERIC Class, the patch notes says that PLATE and CLOTH attributes Physical and Magic Defense+ will be removed...

"Cleric Classes
* Cloth and Plate Mastery attributes have physical and magical defense removed, only HP/SP remain (/u/Azebu). "

forum.tosbase.com/viewtopic.php?f=32&t=1281

is this removal of Physical and magical def still remains? coz ive seen somewhere on a patch note that it says the plate and cloth attribute physical and magic def+ are restored but the hp and sp regen is removed instead...

coz on another patch note it says

"SP Regen and HP Regen has been removed from Cloth and Plate Masteries respectively."
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// ProtosX

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