[kCBT3] Patch Notes August 17th

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Flash
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[kCBT3] Patch Notes August 17th

Post by Flash » August 18th, 2015, 7:35 am

-A problem where sending a "Like" to a player during a craft would interrupt their crafting has been fixed.
-Drops have been added to bosses in instanced dungeons.
-Residence of the Fallen Legwyn Family: Boss spawn timer has increased and the amount of monsters required to summon boss has also increased.
-Highlander: An issue where Skull Swing still persisting on bosses has been fixed. *
-Highlander: An issue where Skull Swing would restore defense upon re-use has been fixed. *

Fixed display issues concerning the skills listed below:
-Bokor: Samdiveve, Ogouveve
-Corsair: Jolly Roger
-Priest: Revive
-Monster: Burrow

-An issue where minion summons would be duplicated has been fixed.
-Recipe Category has been added to the inventory.
-The names of Stamina (Medium) and Potion (Medium) have been changed.
-Linker: An issue with Spiritual Chains where outgoing damage would not apply has been fixed. *
-Quarrel Shooter: Rapid Fire can now be charged while moving.
-Bokor: Mackangdal buff now applies to party members around the target when used.
-Squire: Weapon/Armor Maintenance now only lasts for 1 hour (down from 4 hours). Grinding/Repair kits have also decreased in weight (now weighs 3, down from 5).
-Client: Memory utilization has been optimized.
-Pardoner: Crafting time for Dispeller has been reduced.
-Bokor: Effigy now has an 8 second cooldown. SP consumption no longer increases per level. *
-Bokor: Zombify now applies to other players.
-Fletcher: Arrows can no longer be used to strengthen gems. *
-Corsair: Iron Hook can now be cancelled during use.
-Boss traps no longer have HP. They will now be broken upon being hit 5 times.
-Chronomancer: Quicken and Haste now applies to party members around target when used.
-Linker: Spiritual Chains cooldown has been reduced.
-Fixed an issue where a Sorceror's quickslots would change under certain conditions during boss battles. *
-Fixed an issue where purchasing 2 buffs at once would not apply. *
-Alchemist: Fixed an issue where Tinkering would sometimes display "0 hours." *
-Cleric: Fixed an issue where property could be changed when using the skill Divine Might. *
-Thaumaturge: Brain Swell skill description has been fixed (previously stated Defense would increase when it was supposed to be Attack).

The next patch will include these two updates:
-Boss spawns have been modified to no longer appear when the server undergoes a restart/maintenance.
-Boss spawns will now appear at a random, unspecified time (previously was a set amount of time)
Credits: Raimu
Source: http://pastebin.com/suzQfrrd
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akuzihs
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Re: Patch Notes kCBT3 August 17th

Post by akuzihs » August 18th, 2015, 11:35 am

korean close beta still ongoing?
Raimu
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Re: Patch Notes kCBT3 August 17th

Post by Raimu » August 18th, 2015, 12:32 pm

Yes, this is extended testing, which is under NDA.
Last edited by Raimu on August 18th, 2015, 12:33 pm, edited 1 time in total.
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Flash
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Re: Patch Notes kCBT3 August 17th

Post by Flash » August 18th, 2015, 12:33 pm

akuzihs wrote:korean close beta still ongoing?
yes, it was extended.
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