[kCBT3] Patch Notes August 10th

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Flash
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[kCBT3] Patch Notes August 10th

Post by Flash » August 11th, 2015, 1:17 am

The reddit users zazabar, morrighanz and Nekumata translated the patch notes from the korean CBT3.
1. Character Class Balance/Bugs Fixed

Swordsman Classes
* Overall increase in HP for Swordsman based classes.
* Barbarian - Aggressor: Decreased bonus critical attack rate.
* Barbarian - Flange: Duration and damage reduced.
* Barbarian - Stomping Kick: Can be used 3 times before cooldown. (?)
* Peltasta - Swashbuckling: Range decreased but max number of provokable mobs increased. (?)
* Highlander - Moulinet: Skill can be cancelled out of now. (?)
* Cataphract: Earth Wave, Doom Spike, Stead Charge, and Rush cooldowns decreased.
* Cataphract: Earth Wave, Doom Spike, and Stead Charge damage increased.
* Cataphract - Impaler: Can now be used with One Handed Spear and Shield combination.
* Cataphract - Earth Wave and Doom Spike now strike multiple times per skill usage.
* Cataphract - Doom Spike: Charge time decreased.

Wizard Classes
* Fire Attribute: Explosion and Ice Attribute: Slowdown now require Circle 2 of their relevant class.
* Linker - Joint Penalty: Reduction in the number of targets that may be linked at once.
* Elementalist - Electrocute: Damage was not being applied correctly. This has been fixed and the damage has been reduced.
* Elementalist - Meteor: Casting time increased.
* Psychokino - Psychic Pressure: Using Psychic Pressure on a Fire Ball results in the Fire Ball being moved.
* Pyromancer - Enchant Fire: Effect was not increasing on skill up. This has been corrected.

Cleric Classes
* Cloth and Plate Mastery attributes have physical and magical defense removed, only HP/SP remain (/u/Azebu).
* Sabdu Normal attack damage reduced. /u/ScarletFirest
* Paladin - Smite: Attribute ratio decreased, reuse time increased, attack decreased (?).
* Monk - Palm Strike range increased.
* Monk - Palm Strike, Hand Knife, One Inch Punch: Removal of after-skill delay.

2. Merchant tools have been added to the shop to reset skill and stat points.
* Cost 10 NXC/iCoin. (/u/Raimu-)
* Changes will be reflected upon logging to character select and logging back in (?).

3. Fixed the size of the effects for Fire Pillar (Pyromancer).

4. Store sales lists have been changed (?).

5. Sellable items from merchants can not be used to strengthen gems. (?)

6. The item "Imperni Sword" has had it's Increased Block attribute changed to Block Penetration.

Thank you for participating in the beta test!
Source: Translated Korean Patch Notes (8/10)
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Noah
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Re: Patch Notes kCBT3 August 10th

Post by Noah » August 11th, 2015, 7:15 am

Kinda nice one? I think... Cataphracts get their deserved buff, mages get their more or less deserved nerfs.

However something still bothers me. Like that monk got a major buff probably because this class being totally overhyped and popular thus getting way more complaints. If this is IMC's way of balancing my favorites aren't going to receive anything in ages ahead :hmm:
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akuzihs
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Re: Patch Notes kCBT3 August 10th

Post by akuzihs » August 11th, 2015, 9:29 am

* Monk - Palm Strike, Hand Knife, One Inch Punch: Removal of after-skill delay.
ragna monk anyone?
Crow
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Re: Patch Notes kCBT3 August 10th

Post by Crow » August 11th, 2015, 10:32 am

I wonder if Sabdu normal attack refers to attack from main body of the spirit...

Also resets for skills and stats appear relatively inexpensive. We don't know the price of iCoin, but if we compare this to respawn costs and new barrack costs, it looks fine. I really wish there was also a class progression reset, but this will likely never be available.
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Re: Patch Notes kCBT3 August 10th

Post by Draufganger » August 11th, 2015, 12:51 pm

* Linker - Joint Penalty: Reduction in the number of targets that may be linked at once.
But why? :sob:
Nya~
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Re: Patch Notes kCBT3 August 10th

Post by Dknight » August 12th, 2015, 12:56 am

Ohhh... Barbarian got nerfed. Not surprising after so many complained. Wonder if IMCGames gave in to the pressure or they actually reviewed the skills and said "hey wait a minute... this is very strong."
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seisansara
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Re: Patch Notes kCBT3 August 10th

Post by seisansara » August 12th, 2015, 3:09 am

The only reason I played Linker on CBT and was looking forward this class is because of the Joiny Penalty skill. I always thought it should link more because it has an annoying cooldown and damaging spells have even longer cooldowns, making things very slow to kill due to the high CD.

Now I don't think I will play Linker anymore.
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Aries
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Re: Patch Notes kCBT3 August 10th

Post by Aries » August 12th, 2015, 11:18 am

Armour attribute bonuses basically removed from the game if you're a cleric.... Ok....
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