Best MMO Features

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Courtis
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Best MMO Features

Post by Courtis » July 29th, 2015, 2:24 pm

Here is what I think are the very best features of the games I have played. I would love to see them combined into one game.

I would like to read some of your opinions :ok:

Monster Cards (Ragnarok Online)

To have to farm items with a really low drop chance, makes it more rewarding if you actually find one. Anyone who has ever found an MVP card, knows that all to well

WoE (Ragnarok Online)

One of the best PVP systems ever. Period.

Raids (World of Warcraft)

Most games have some kind of organized party-play, but none masters it like WoW. The amount of individual skill and teamplay to progress beyond a certain point is enormous(ly awesome). To put it in contrast: Raids in RO2 were ridicoulusly easy even with a mostly random raid.

Dredgion (Aion)

Also an extremely cool PVP feature. Fighting against another Team within a closed area filled with hostile NPCs. All the details consideres, this needed more tactical finesse than WoE, although on a much smaller scale. Even rated Battlegrounds in WoW don't come close to the Dredgion.

Menotios (Aion)

The idea of a worldboss isn't new, but it has never been as thrilling as with this Colossus. Randomly spawning after 12 to 48 hours after he was killed in the middle of the most crucial End-Game-Zone, which also is an open PVP Map, this thing has caused massive hate between Elyos and Asmodians on each Server. It even went so far that I had a phone list of random people, I didn't know, begging me to call them whenever I found this Worldboss, because I was on a constant lookout for that thing. Sweet memories.

FFA Arena (Ragnarok Online 2)

Simple PVP feature. Get stuffed into an arena with lots of other random people and try to be the Last Man (or Woman) Standing. After each of 5 rounds those with the best performance advanced to the next round and one player won the thing. Depending on your advancement within the arena you got points you could exchange for very good Equipment.

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Re: Best MMO Features

Post by Noctureon » July 30th, 2015, 3:11 pm

Those are all great, especially agree with WoE from RO. I want to add a few of mine.

Tiered Crafting (ArcheAge)
This requires you to craft items of a lower tier in order to make the next level of items. It's like needing to craft a Lvl 5 Want and use it as a material for the Lvl 10 Staff. This keeps lower tier items relevant even if the majority of the community is way into the late game. Also gives new players something to do and give some value to the 500,000 Iron Daggers they make as they try to progress.

Level-less Development (Mabinogi)
I know this isn't possible for ToS, but I'm just putting it out there. In Mabi, age is just a number, and so are levels. Every time you gain a level, you earn Ability Points to distribute between your skills. It gets harder and harder to get AP as you level up since you need more exp for every level. They solve this by allowing you to "Rebirth" around once a month. This resets your level to 1 but not the skills you already have and the amount of AP you've distributed. This only works for games like Mabi where there's an insane amount of skills you could learn and there's no class system. Awesome mechanic, anyway, since there's no visible endgame, because it never ends.

Commerce (Mabinogi / ArcheAge / Black Desert)
The option to buy/craft/grow goods from one town then physically transport it across the map to a remote village somewhere along trade routes, dangerous mountain passes, deserts, highways AND with the constant threat of bandits. It's really REALLY exciting. Also provides a way to earn currency with minimal combat. It can also be a money sink to minimize inflation if the bandit mechanic is difficult enough.
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Re: Best MMO Features

Post by Fluckysan » July 31st, 2015, 7:41 am

I would like to add this one (point of views may differ)

Action House (FFXI) :
While we always got the merchant class to sell item, there isn't a real structure to the market
Action House is the real deal here, with constant varying prices fixed by the players, this allow a real economic system on the game
And it's fun to sell your items, play with the prices in different location to make money, it's like stock exchange :D

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Re: Best MMO Features

Post by Noctureon » July 31st, 2015, 7:51 am

Fluckysan wrote:I would like to add this one (point of views may differ)

Action House (FFXI) :
While we always got the merchant class to sell item, there isn't a real structure to the market
Action House is the real deal here, with constant varying prices fixed by the players, this allow a real economic system on the game
And it's fun to sell your items, play with the prices in different location to make money, it's like stock exchange :D
Yeah, auction houses are good :no1:

Personally, though, I'd love to have a dual system where you have the option to sell through an AH or to vend out on the streets in your own shop.
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Re: Best MMO Features

Post by Kelta » July 31st, 2015, 2:23 pm

I think my favorite feature about any mmo is mabinogi's class system. I love that you can literally be the jack of all trades. Coming from someone who will typically delete and remake a character because i don't like the skills i chose, or i don't like the class i chose, but i still want to only have one character, its just really convenient when i don't have to worry about all that. I'm hoping i can play this game without constantly starting over, considering apparently you can change your name at any time...

I also loved WOE and hope we can have something similar to that in this game.

One of my other favorite mmo features is character customization where you can change the color of your clothes, and even wear different things, not just the "Sprite" of your job class.

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Re: Best MMO Features

Post by KeksX » July 31st, 2015, 2:38 pm

Noctureon wrote: Tiered Crafting (ArcheAge)
This requires you to craft items of a lower tier in order to make the next level of items. It's like needing to craft a Lvl 5 Want and use it as a material for the Lvl 10 Staff. This keeps lower tier items relevant even if the majority of the community is way into the late game. Also gives new players something to do and give some value to the 500,000 Iron Daggers they make as they try to progress.
While I agree that tiered crafting is great, I think your example is off. ArcheAge did have tiered crafting, but for completely different reasons. Low level items are extremely cheap there compared to the higher tiered ones and not really relevant at all. The only thing that was relevant was buying enough LP pots and having enough luck to get the proper item.

Albion Online is a much better and more recent example of tiered crafting and I think thats how it should be implemented. ArcheAge's crafting was the infamous carrot on a stick.

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Re: Best MMO Features

Post by Noctureon » August 1st, 2015, 1:28 am

Kelta wrote:I think my favorite feature about any mmo is mabinogi's class system. I love that you can literally be the jack of all trades.

One of my other favorite mmo features is character customization where you can change the color of your clothes, and even wear different things, not just the "Sprite" of your job class.
Agree on both points! I also tend to start over and over and over and Mabi is the only game I played where I only had one character for nearly a decade of play.

I got a bit disappointed with ToS when I learned you could only wear your tree's costume. I really hoped that each armor would have their own sprite. But alas... We can't have everything :sob:

KeksX wrote: While I agree that tiered crafting is great, I think your example is off. ArcheAge did have tiered crafting, but for completely different reasons. Low level items are extremely cheap there compared to the higher tiered ones and not really relevant at all. The only thing that was relevant was buying enough LP pots and having enough luck to get the proper item.

Albion Online is a much better and more recent example of tiered crafting and I think thats how it should be implemented. ArcheAge's crafting was the infamous carrot on a stick.
I've played AA since closed beta up until last month and haven't had the need for LP pots. I just afk overnight and when I wake up, I have enough LP to spamcraft pots and a few pieces of armor again. But I agree, it needed some work.

I've seen videos of Albion Online and the gameplay and crafting looked fantastic! If only it had different graphics... Like ToS graphics. Imagine Albion's features on ToS :slur: I came
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Re: Best MMO Features

Post by KeksX » August 1st, 2015, 2:20 am

Noctureon wrote:
Kelta wrote:
KeksX wrote:
While I agree that tiered crafting is great, I think your example is off. ArcheAge did have tiered crafting, but for completely different reasons. Low level items are extremely cheap there compared to the higher tiered ones and not really relevant at all. The only thing that was relevant was buying enough LP pots and having enough luck to get the proper item.

Albion Online is a much better and more recent example of tiered crafting and I think thats how it should be implemented. ArcheAge's crafting was the infamous carrot on a stick.


I've played AA since closed beta up until last month and haven't had the need for LP pots. I just afk overnight and when I wake up, I have enough LP to spamcraft pots and a few pieces of armor again. But I agree, it needed some work.
Thats the thing though "a few pieces of armor " - realistically if you wanted to be a competetive crafter in the beginning(not that it matters now as the game is pretty dead) you just HAD to invest in LP pots - and people abused all kinds things to get the maximum out of them. Creating/deleting characters so they could use more LP - there were even LP hacks.

The LP system itself isn't a bad idea, however it was pretty much just abused by XLGames and their crafting system supported that.

But oh well, ArcheAge and me don't have a good history. If my name rings a bell for you regarding ArcheAge you know why. :P

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Re: Best MMO Features

Post by Noctureon » August 1st, 2015, 3:02 am

Aaahh.. Maybe that's why.. I was never competitive :meh: I'm really casual and just sat around enjoying the scenery and playing it like Harvest Moon hahaha
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Re: Best MMO Features

Post by Minttu » August 3rd, 2015, 1:30 pm

Trickster Online:
The class system. In Trickster there were power, sense, charm, and magic classes. In each class you'd have a male version and a female version which would have the same skills in the first job but in the second job specialize in their seperate jobs. And in third job you could either choose to become a "pure" and get advanced versions of your second job skills. If you chose to be a "hybrid" you'd get the skills of the other second job. :'D

PSO2:
PSO2 is very unique as a game and there are many awesome features in the game
Class system: you can freely choose and change your main class and sub class. The game lets you indefinitely change your classes the way you want and you are never bound to just one class. The game doesn't have a real "level", you just level your classes
Auction House & money: you get almost all of your gear as drops so you can just spend all your hard earned money on costumes 8D (which are pretty awesome and there are so many of them) and you can also always change the way your character looks for free :3

MU Online/Heroesland/Whatever other names this game has had
This game has a really unique leveling system, the "max cap" was 400. After reaching 400 you could choose to reset your characters level to 10 and keep the stats you've acquired :D You could repeat the process as many times as you wanted to
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Re: Best MMO Features

Post by Star.E.Knight » August 10th, 2015, 9:08 pm

Yea I like all for those you got there, except Wow raids. I think Wildstar has that beat.

Anyway.... this may take me a while to type out Since I would like to modify some of the things I liked about the games. :P
  1. Mega Servers
    (Mainly RO2. The only thing they did right. I like how you can see how busy each channel was when logging in)
    I love how most MMOs are doing this lately! But I think within the mega server,
    the channels would be named and used as followed: Normal 1/2/etc, RPG 1/2, and
    PVP 1/2. That way they don't separate the PVPers from the PVEers and those two
    from the RPGers. It would give people like me who only like to PVP and/or RP
    once in a while to do so with out being on a different server.
  2. Movement and Controls
    (Tera's Battle system / Blade and Souls Running and Jumping.)
    Tera is hands down the best when it comes to controls. If Tera had a better
    story/quest/side things to do, this game would have bet WOW. (or if tera and wildstar got together... just saying..)
    I would also like to take Blade and Souls running and jumping/flying-ish, that has to be the
    coolest and only good thing I loved about B&S.
  3. Class System
    (Ragnarok classes / Runes of magic duel classes.)
    I still like the way the classes worked in Ragnarok. Even the reborn system to
    become stronger. I would also like to add the duel classes from Runes of Magic.
    It would make it to where you can reborn both classes you pick, once. So with
    one character you would have to level the character 4 times to lvl 60. Each time
    you level it would be for a different episode (think of it as like sailor Moon, new
    upgrade in powers and new opponent.)
  4. Dungeons
    (Wildstar meets Zelda.)
    I really think that dungeons need to have a Solo version like zelda, you would
    get everything the group one would get but the items would be less powerful.
    (like you would only get green items instead of the blues and higher grade.)
    Next, I love how wildstar did all their ships, adventures, and dungeons,
    HOWEVER, I would take the choices that adventures have, and make the
    harder options give the players better items when they complete them and maybe even special
    items for completing the dungeon different ways. (Its a problem, right now, in adventures
    that players pick the path of least resistant...)
  5. Quests
    (Guildwars 2 Quest Heart system / Wildstar's Paths)
    Guildwars 2 is by far my favorite way of questing and I think wildstar had the right
    idea in their paths, they just didnt do it right. So I think with a little mod on both
    of these, it would work out great.
  6. Housing
    (Wildstar)
    Can't beat it... best housing there is. Makes it even better when you have
    player made events in housing <3
  7. PVP
    (Lineage 2 w/ outlaw system)
    I love their PVP. The only thing I would add is an outlaw system. When a player
    goes into an outlaw state, the players name will change from a red to a purple
    color. Prices in the shops are higher for outlaws but there are a few outlaw hideouts
    that an outlaw can gain special quests for special armor and weapons. Outlaws
    are just like green players but outlaws will have to be on their toes at all times
    because at random times, a guard will try to arrest the player. Players can choose
    to run, attack, or agree to be arrested. Running will keep the player purple, attacking
    and killing the guard will make the player a dark purple color, and being arrested
    will send the player to count where that player will have to a quest and pay fees to
    become green again. (Being arrested is the only way out of the outlaw state.) Dark
    purple has a higher fee to pay and a harder quest when arrested and will go back
    to purple after being arrested. Being Dark Purple, no NPCs will talk to you (except outlaws) and all guards will attack you.
    The only good thing about being a dark purple is it would add a special mount that you can do a long hard quest for.
  8. Achievements
    (Ragnarok 2..okay so there is one more thing I liked about RO2...)
    I liked the bingo board thing they had for achievements. It made getting the
    achievement fun for me.
  9. Mini Games / Side quests & Collectibles / Hidden Things
    (Ragnarok / Zelda / Lineage 2 )
    1. Just to have mini games in the game would be nice. Like a sky castle that has
      mini games inside and you collect "tickets" to gain cool mounts and items.
    2. Side quests like zelda where you collect things and get things for every 10 you
      collect. (Bugs / Skulltulas)
    3. Hidden or NPCs where you have to find them because they travel or appear in
      different places at different times are nice to have too. Give you something to go find.
  10. Item Shop
    (If they're going to have one...)
    The ONLY thing that should be in this shop is to customize the look of your
    character/items/name-race-gender change and have outfits that you may
    not be able to gain in game (you know the odd things like bathing suits,
    maid outfits, special looking wings, etc...)

    Anyway, I would rather have a hybrid paying system and go with what Wildstar
    is going to do for their Free to play. So far, from what I have seen, it really isn't
    restricting the players enough to make a difference, but it does give incentive to
    pay each month for the special bonus that wont make it pay to win. But it hasnt
    come out yet, so i may want to play with this idea later.
  11. Monster Cards, Hats, and Back Gear
    (Ragnarok w/ a twist)
    I LOVE the cards and slots in RO. However, it did have problems for weapons, armor and
    gear... so I would love to keep everything about how the cards work, however
    you can only place the cards in hats and back gear (wings, tails, capes, etc).

    ALL head gear and back gear will have no card slots at first. Players have to do quests
    to add slots by going to a town seamstress. At level 10 you can add one slot to a hat
    making it a (Level 2 Hat), then level 25 (Level 3 Hat), level 40 (Level 4 Hat), and then
    one slot to back gear at level 50 (making it a Level 2 back gear).

    If the Hat is upgraded to a level 4 hat and the player is only between levels 1 and 9, that hat will
    only have 10% of its power. Between 10 and 24, 25% | Between 25 and 39, 50%. Level 2 Back
    gear: if the player is between level 1 and 24, 25%. | Between 25 and 49, 50%.

    Stats of hats and back gear: All items start off with 0. You can plus the items to +10 which
    will add +10 stat for each +. Players are able to pick what Basic stat they want to add 10 too.
    (STR, CON, AGI, DEX, INT, WIT). Upgrading Items would not change card values.

    I would do it this way so that all hats and back gear can be awesome in both looks
    and power.
  12. Guilds and Circles
    (Wildstar, Ragnarok)
    I love the guilds and circles in wildstar, but I really want WOE from Ragnarok.
  13. Customization
    (Wildstar)
    I think the customization in this game is prefect. I love how you can customization
    just about anything. <3
  14. Summons and Pets
    (Pokemon-ish / Aion)
    I think we should get a choice when you pick a summoner/pet class on what
    your pet or pets look like. On top of that, they should all evolve as they rise in level.

    Say your a summoner, and you get to pick from 3 different looks of a water type creature.
    they would all have the same attacks, just you get to pick what it looks like. Same with
    summons you pick later on. Then once they evolve fully, they would get one special
    skill that the other 2 don't get.

    If your a beastmaster type class, you would pick one flying and ground type beast from a handful
    of different beasts. Each would have one different special skill.
yea... I may think of more... cuz I'm always thinking about "if I could make my own MMO... how would it be..?"

I need a life XD
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August 11th 2015 1 08 am

Post by Joshuaron » May 28th, 2016, 4:37 pm

Ha, I was just going to post this thread myself.

Im up for gaming this week. Anyone have a yen for any title in particular?

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