Skill Translations

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Flash
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Skill Translations

Post by Flash » February 6th, 2015, 6:02 pm

This thread can be used to discuss the Skill Translations of the Skill Simulator and Skill Database.

I will try to keep this post up to date. If you translate skills you can post them here or post that you work on them so that others won't try to translate something you already finished.

Currently done:

Swordsman, Highlander, Peltasta (translated by Albe)
Hoplite, Rodelero, Cataphract, Barbarian, Squire, Centurion, Doppelsöldner, Ninja, Murmillo (translated by Swamp)
Wizard, Pyromancer, Cryomancer, Linker, Psychokino, Elementalist,Thaumaturge (translated by Star.E.Knight)
Archer, Ranger, Quarrel Shooter, Sapper, Hunter, Fletcher (trasnlated by Phelsetti)
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Re: Skill Translations

Post by Star.E.Knight » February 11th, 2015, 3:16 am

Wizard - Pyromancer - Cryomancer - Linker

I will be working on Psychokino, Thaumaturge and Elementalist tomorrow after work :)


Wizard

Energy Bolt
[Magic]
Attacks the target with powerful energy.

Lethargy
Causes the target to be helpless.

Sleep
Puts the targets to sleep. Targets will awake when you reach the attack limit.

Reflect Shield
Creates a shield that reflects the incoming attack back on the target.

Earth Quake
[Magic] - [Land]
Creats a strong earthquake that will cause damage to the target.

Surespell
The next attack cannot be canceled.

MagicMissile
Attacks the target with a magic missile.

Quick Cast
Skill casting time is reduced.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pyromancer

Fire Ball
[Magic] - [Fire]
Summons a flame sphere. You can hit the sphere into ememies.

Fire Wall
[Magic] - [Fire]
Create barriers that will cause damage when the enemy gets too close.

Enchant Fire
Grants the target with the fire property. Basic attack: extra damage.

Fire Pillar
[Magic] - [Fire]
Summon a pillar of fire that damages to the target.

Hell Breath
[Magic] - [Fire]
Hits the target with a continues blast of fire.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cryomancer

Ice Bolt
[Magic] - [Ice] - [Sting]
Attacks a target with an ice force and has a chance to put the enemey in a frozen state.

Ice Pike
[Magic] - [Ice] - [Sting]
Triggers a wave of ice damage, that over time, has a chance to put the enemey in a frozen state.

Ice Wall
An ice barrier with a chance to make the target take on a frozen state for a period of time.

Ice Blast
[Magic] - [Ice]
Explodes the target with freezing conditions, will harm enemies around the target.

Subzero Shield
For an amount of time, an ice wall is made to defend against the enemy attacks.

Gust
High winds pushes a target and causes freezing or ice-damage to nearby targets.

Frost Pillar
Summons a pillar of ice to the ground and encases the target with ice.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Linker

Unbind
Turn off all connected links.

Physical Link
Allows the party to link together and splits incoming damage.

Joint Penalty
Links to the enemy. Diseased enemies damage.

Hangman's Knot
Enables you to link to many enemies.

Spiritual Chain
Links with the party to share buff effects.

Umbilical Cord
Links with a target to share their defense and HP recovery.
Last edited by Star.E.Knight on February 11th, 2015, 5:53 am, edited 1 time in total.
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Re: Skill Translations

Post by Flash » February 11th, 2015, 5:12 am

Thanks, nice work! I'll add those translations to the SkillDB / Skill Simulator tomorrow :)
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Re: Skill Translations

Post by Phelsetti » February 13th, 2015, 1:44 am

I'll help out with translations too!

(Due to some issues, my translated stuff were all gone. D:)

Borrowing Star.E.Knight's format if you don't mind.

Archer - Ranger - Quarrel Shooter - Sapper - Hunter - Fletcher

Archer

Swift Step-
Jump backwards, if you dodge an attack while doing so, increases critical rate.

Multi Shot-
[Physical] - [Sting]
Fire several arrows at focused area.

Fulldraw-
[Physical] - [Sting]
Fire a piercing arrow that breaks enemy's defense.

Kneeling Shot-
[Physical] - [Sting]
Take on a kneeling stance which will increase your range and damage.

Oblique Shot is a bit rough to translate. My apologies ):

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ranger

Barrage-
[Physical] - [Sting]
Fire five arrows in a fan.

High Anchoring-
[Physical] - [Sting]
Fires an arrow that penetrates through all enemies in a line.

Critical Shot-
[Physical] - [Sting]
Fires an arrow that increases critical hit on the target.

Steady Aim-
Sacrifices attack speed to increase damage.

Time Bomb Arrow-
[Physics] - [Strike]
Plants a bomb on an enemy that will explode overtime.

Spiral Arrow-
Forces the enemies' next attack to be default.

Bounce Shot-
[Physical] - [Sting]
Fires an arrow that if it kills the target, it will bounce on to the next.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Quarrel Shooter

Deploy Pavise-
Installs a pavise on the ground to block off projectiles.

Scatter Caltrops-
[Physical] - [Sting]
Throw caltrops on the ground. If the target steps on it, they will be damaged and slowed.

Stone Picking-
Pick up a stone off the ground. Cannot be used in town.

Stone Shot-
[Physics] - [Strike]
Uses the stone to fire at an enemy. Will stun the target.

Rapid Fire-
[Physical] - [Sting]
Load up several bolts and fire it all at enemies.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hunter

Coursing-
Companion will bite a target causing the enemy to be more susceptible to criticals.

Retrieve-
Companion will pick up a target and bring it to you.

Snatching-
Companion will drop an aerial target to the ground.

Praise-
Increases your companion's movement speed and attack speed.

Pointing-
Companion will taunt a target. Decreases enemy's evasion.

Hounding-
Companion will lurk around searching for nearby enemies.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sapper

Broom Trap-
[Physics] - [Strike]
Installs a trap that will damage nearby enemies.

Claymore-
[Physical] - [Sting]
Installs a trap that will explode in a frontal cone.

Punji Stake-
[Physical] - [Sting]
Installs a trap that will knockback approaching enemies.

Detonate Traps-
[Physics] - [Strike]
Detonate all nearby traps installed by you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fletcher

Barbed Arrow-
Fire a barbed arrow. Depending on the defensive typing on the enemy, certain effects will happen.

Bodkin Point-
Fires an arrow that will break the enemy's defense and destroy shields.

Broad Arrow-
Fires an arrow that causes the enemy to bleed.

Cross Fire-
Fires an arrow on an enemy. If the enemy dies, the arrow will explode in a cross shape.

Fletcher isn't much of a crafting class people expected it to be. Haha

That's all I'll translate for now. More to come! :)
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Re: Skill Translations

Post by Star.E.Knight » February 13th, 2015, 2:34 am

:D Next Ones!

Psychokino - Elementalist -Thaumaturge

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Psychokino

Psychic Pressure
[Magic]
Provides ongoing damage to the targets in front.

Telekinesis
[Magic]
Capture a target to throw them around using directional arrows.

Swap
Replace your position with the enemies position.

Teleportation
Random teleportation to any location.

Magnetic Force
[Magic]
Pulls the targets to a specified position.

Raise
Lift the target into the air.

Gravity Pole
Create gravitational pull on a target.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Elementalist

Electrocute
[Magic]-[Electric]
Creates an electric chain that links the targets infront, inflicting ongoing damage.

Stone Curse
Create a petrified destination.

Hail
[Magic]-[Ice]
Drops thousands of pieces of ice on to a specified location.

Prominence
[Magic]-[Fire]
Place prominence on the ground. When placed, it will release fire which will move freely and inflict damage.

Meteor
[Magic]-[Fire]
Drops meteorites on a target or location specified.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thaumaturge

Swell Left Arm
Increases the Stats of a weapon/Sheld in your hand.

Shrink Body
Decrease body size of the target.

Swell Body
Largely increase body size of the target.

Transpose
Replaces intelligence and strength for a while.

Reversi
Change the enemies trap to a allies trap.
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Re: Skill Translations

Post by Flash » February 13th, 2015, 5:07 am

Thanks for the translations again :)

I added the classes to the first post and will add the new translations to the website tomorrow. It's really good to see that many of the skills are already translated. I'm currently working on a system to choose the preferred language (korean / english). This should improve the way the descriptions are displayed :)
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Re: Skill Translations

Post by Star.E.Knight » February 15th, 2015, 12:56 am

Flash wrote:Thanks for the translations again :)

I added the classes to the first post and will add the new translations to the website tomorrow. It's really good to see that many of the skills are already translated. I'm currently working on a system to choose the preferred language (korean / english). This should improve the way the descriptions are displayed :)
welcome :D and that would be bad ass :P
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Re: Skill Translations

Post by Albe » February 23rd, 2015, 6:42 pm

since now I do have some spare time
is there still something to translate?
and can we now speak of crowd-translating? :lol: good job
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Re: Skill Translations

Post by Flash » February 23rd, 2015, 7:17 pm

Albe wrote:since now I do have some spare time
is there still something to translate?
and can we now speak of crowd-translating? :lol: good job
The Cleric Skills are still missing so you can try translating those if you want :)
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Re: Skill Translations

Post by Albe » February 25th, 2015, 9:14 am


CLERIC

1st Circle

Heal
[Magic] - [Divine]
"Casts a number of magic tiles that can either heal friends or damage foes, each consumes after being stepped on."
(the number of tiles created depends most likely on the skill rank)
Attack Power: [value]
HP recovery amount: [value] - [value]
Tile duration: 40 sec

Cure
[Magic] - [Divine]
"Casts a large magic tile that cures negative status and repeatedly damage foes, it doesn't get consumed."
Attack power: [value]
Number of attacks: [value]
Tile duration: [value]

Safety Zone
"Creates a shield around the caster that prevents damage for a brief time."
Hits absorbed: [value]
Shield duration: 20 sec

Deprotected Zone
[Magic] - [Divine]
"Casts a magic circle before the caster that lowers the defense power of foes on it."
Defense power reduction: [value]
Reduction per overlap: [value]
Circle duration: [value]

2nd Circle

Divine Might
[Magic] - [Divine]
"Casts a tile which enhances the level of the next skill casted standing on it, disappearing right after.
It doesn't stack."

Skill level increase: [value]
Effect duration: 10 sec
Tile duration: 20 sec


SCOUT

1st Circle

Camouflage
[Buff]
"Deflect enemy attention hiding into an apple barrel, which absorb several hits preventing any damage."
Hits absorbed: [value]
Speed reduction: [value]

Flu Flu
[Physical] - [Piercing]
"Fires a sonic arrow at a target damaging it and affecting nearby foes with a sonic AoE."
Attack Power: [value]
Hit target receive [Fear] + [Confusion]
Number of foes affected by the [Fear] AoE: [value]
Effect duration: [value]

Flare Shot
[Physical] - [Piercing]
"Fires at a ground target a flare arrow that explodes on impact splashing damage to nearby foes.
Attack Power: [value]
Effect duration: 10 sec

Cloaking
[Buff]
"Enter stealth, makes yourself invisible."
Effect duration: [value]

2nd Circle

Undistance
[Buff]
"Warp a selected area to allow melee attacks on a far target."
(cryptic but interesting, even if scout haven't melee attacks at all :|)
Effect duration: [value]
SP consumed every second: [value]

Last edited by Albe on February 26th, 2015, 11:23 pm, edited 2 times in total.
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Re: Skill Translations

Post by Flash » February 26th, 2015, 5:23 am

Thanks, nice work! I'll add the skills when you finished the Scout. Just post here or PM me once you are done with it so I will notice ;)
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Re: Skill Translations

Post by Yangpa13 » April 23rd, 2015, 2:29 pm

I uploaded the wiki pages with all translated skills for swordman classes and archer classes :ok:
I tried my best translating... :hmm: >.<
Doing mages next~
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Re: Skill Translations

Post by Gardosen » April 23rd, 2015, 2:40 pm

Thank you all for helping so much. this support is making the game so much full of love.

i hope we all can enjoy a international open beta soon.

Kind regards
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Re: Skill Translations

Post by Yangpa13 » April 24th, 2015, 12:23 pm

I translated and uploaded for every known class now...
I realized that some of the skills at the "Skill" section are described wrongly >< For example the Cryomancer
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Re: Skill Translations

Post by Auralee » April 30th, 2015, 2:54 am

At this point, since we don't have access to the game yet, we're translating stuff based purely on the videos in Youtube as well as the ever "helpful" Google Translate~ xD.

Treat each translation of class skills as a "guide" rather than the actual context of the game. The game is still in CBT too. A lot of changes can still take effect on all class skills once OBT is out. :D. For now, let's just do what we can~ :D

As for the Cryomancer, here's my own translation for its skills. :)

==========

Cryomancer

Ice Bolt
- Attacks an enemy with a bolt of ice that can cause Freeze status.

Ice Pike
- Creates a wave of icy spikes in front of you that can cause Freeze status.

Ice Wall
- After choosing a number of magic tiles on a target location, the user raises a wall of ice that can cause Freeze status

Ice Blast
- Magically explodes frozen enemies nearby that has a chance to randomly cause Freeze status to one enemy.

Sub-zero Shield
- Creates an icy shield that lowers incoming damage and can cause Freeze status to enemies who attacks the user.

* Gust
- A sudden blast of icy wind strikes an enemy which can cause Freeze status. If this enemy is frozen, all nearby enemies around the frozen target will be damaged as well.

Snow Rolling
- Summon forth a huge snowball that allows the user to ride on top of it to crush all enemies in its path.

==========

(Bonus: Just finished translating Scout class skills~ xD)

Scout

* Camouflage
- Hides inside an old-fashioned barrel which can take several hits before breaking. The user can still attack an enemy, but movement is prohibited while under the effects of Camouflage.

Flu Flu
- Shoots out a special kind of arrow that deals damage to enemies and inflicts them with random statuses.

Flareshot
- After selecting a target area, the user fires a pyrotechnic rocket which leaves it burning on the ground. Any enemies who steps in this area will take damage over time.

Cloaking
- Blends in with the environment, rendering yourself invisible to enemies. While under its effect, enemies won't be able to attack you. This effect ends if you use an attack or use a jump action.

Undistance
- The user stands on an area and waves a signal flag which seems to distort space itself. All enemies near the user will be subjected to an effect wherein melee attacks can hit these enemies from a distance.

* Scan
- Conjures a flash of light on a designated area that reveals any hidden enemies in the vicinity.


* = needs confirmation/skills which has an underlying effect presently unknown to us~ :)
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