Page 1 of 1

Updated Class Overview

Posted: July 10th, 2014, 8:33 pm
by Flash
Musteque released an image with a class overview on reddit.

Classes with an asterisk are not 100% sure.

update:
New image:
Image

old image

Re: Updated Class Overview

Posted: July 11th, 2014, 9:55 am
by ThisFeeling
I think the Sapper might be fun to play (if that's the one with the traps, poison, etc.). Also, I don't know why, but something about the Dievdirbys makes me curious about it. At first I thought they were making up a name, but I guess Dievdirbyses (Dievdirbi?) are people who sculpt deities from stone, or something. I'm wondering if, in TOS, Dievs used Goddess statues like stationary turrets and stuff to fight monsters.

So many classes, so little time.

Re: Updated Class Overview

Posted: July 11th, 2014, 10:51 am
by Laima
Their wood saints can probably be used to give temporary buffs, but I highly doubt that they can turn into turrets, since there's quite a distinction between normal classes and subclasses/professions, and it's too silly for ToS's theme (yes, I've had enough of people fantasizing about "combat shepherds").

Re: Updated Class Overview

Posted: July 11th, 2014, 5:38 pm
by Dwarfurious
I wonder how the AI mobs will combat so many different non-linear tactics.. Some of the testers have been saying the game is too easy, and when you combine some of these classes i can see why

Re: Updated Class Overview

Posted: July 12th, 2014, 4:58 am
by Ruvian
Dwarfurious wrote:I wonder how the AI mobs will combat so many different non-linear tactics.. Some of the testers have been saying the game is too easy, and when you combine some of these classes i can see why
I had the same thought. Where did you hear that testers are saying it's too easy? I really hope it isn't easy mode :(

Re: Updated Class Overview

Posted: July 12th, 2014, 5:10 am
by Laima
Well, there's the part in the 8th Q&A that says "The are no restrictions for entering zones higher than your level, but it'll be very hard."

Re: Updated Class Overview

Posted: July 12th, 2014, 2:39 pm
by Ruvian
Laima wrote:Well, there's the part in the 8th Q&A that says "The are no restrictions for entering zones higher than your level, but it'll be very hard."
Oooh, I like the sound of that. Thank you!

Re: Updated Class Overview

Posted: July 12th, 2014, 5:26 pm
by Flash
The monster AI might still be kinda easy but to be honest the RO monster AI was never really strong and it was very easy to kill normal monsters and even mob them. The harder part was MvP and PvP and I hope this will be well designed. For the normal fighting it's more important to me that it is fun.

Re: Updated Class Overview

Posted: July 12th, 2014, 6:10 pm
by Laima
By the way, there's been an update but I don't know why the reddit thread disappeared.

Updated image: http://i.imgur.com/o7mK5C7.jpg
Google site list: http://***.**/PsH22l

Re: Updated Class Overview

Posted: July 12th, 2014, 6:47 pm
by Phelsetti
Electromancer can be pretty promising. I thought #07 F was the female variant of Rodelero, but with the 2-handed sword on the back...

#08 M is my "I should know this but ashamed to not know the name" case.

#06 F has a tool belt, but also has a type of bow/crossbow on the back. Fascinating. Thanks for sharing.

Re: Updated Class Overview

Posted: July 12th, 2014, 11:40 pm
by Flash
I created a little overview myself. It's more focused on the already released class images but I probably will add some images from screenshots / videos until all class images are released.

http://www.tree-of-savior.com/game/classes/

Re: Updated Class Overview

Posted: July 13th, 2014, 1:46 am
by Phelsetti
Flash wrote:I created a little overview myself. It's more focused on the already released class images but I probably will add some images from screenshots / videos until all class images are released.

http://www.tree-of-savior.com/game/classes/
That's a very sleek design, I like it.

Re: Updated Class Overview

Posted: July 17th, 2014, 11:39 am
by FakeLord
An electromancer would be cool, but if the character attributes and elements thread is right, lightning isn't even an element yet. http://www.tree-of-savior.com/news_img/stats.png

Re: Updated Class Overview

Posted: July 28th, 2014, 3:59 am
by ThisFeeling
Phelsetti wrote:#08 M is my "I should know this but ashamed to not know the name" case.
I want to say #08 is the male Bokor, but I'm not sure. The Barbarian looks way cool, though.

Re: Updated Class Overview

Posted: July 28th, 2014, 4:11 am
by Laima
But the actual male Bokor was already featured above lol. Anyway, here's the new version: http://i.imgur.com/ebqFZjg.jpg (credits to Musteque as always)

Re: Updated Class Overview

Posted: July 30th, 2014, 5:32 pm
by Phelsetti
Here's some of my speculations from what I see.

Priest** has some similarities of a Yamabushi or Asura.
Ranger* seems a bit more similar to the Scout.
Unknown 02 has some similarities of a Templar or Paladin.
Unknown 08 is the back and side view of Hackapell.
Unknown 09 and 10 has similar traits of clothing from Spain.
Unknown 15 resembles more of a Ranger than the Ranger**.

I'm really curious about the Electromancer** and the Unknown 03. Though magic type classes can be just about anything which can be quite the stump. :?

Re: Updated Class Overview

Posted: August 2nd, 2014, 3:04 pm
by Phelsetti
Sorry for the double post..

Seems as though there was a slight update for Q&A 11: http://i.imgur.com/AFVr3nz.jpg (Credit goes to Musteque)

Notable changes:
-Pardoner and Squire added
-Non-combat class section removed, classes in there were moved to their respectful places
-Replaced Hackapell images on Unknown 08 with a male class
-Couple of rearrangements in certain sections

Re: Updated Class Overview

Posted: August 11th, 2014, 2:42 am
by Arec
Man I wanna play cataphract so bad!

Male Pyromancer look like Fire Nation lol

They said in Recent Dev blog said that Rogue was part of the Archer class. (9th Question in recent Q&A)

My Speculation is Shepherd might be part of the cleric classes. (just because there is alot of sheperd related stuff in faith but its a simplistic thought so)