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Skill Progression

Posted: August 11th, 2014, 6:57 pm
by Arec
So, I dont think I fully understand how skills are used yet? Because lately I been getting this impression that... say.....

If you go swordsman, you learn some swordsman abilities, they carry on to your next job rank as a different class?

So, I was wondering, do you guys think if I go.. Swordsman and become a hoplite to learn that Leap ability. Then go cataphract. Ill be able to use that Leap Ability as a Cataphract with a polearm :?:

Re: Skill Progression

Posted: August 11th, 2014, 7:44 pm
by Phelsetti
We have no words of weapon restricted skills as of yet. There's no class restriction though.

Re: Skill Progression

Posted: August 11th, 2014, 10:10 pm
by Iden
Hard to say at this point but I think it's pretty safe to assume there will be weapon specific skills. I've been wondering how much branching (or how many tiers or something like that) there will be inside the primary classes because that can have some significant impact on skill builds.

Re: Skill Progression

Posted: August 12th, 2014, 5:58 am
by Laima
Yeah, a character can simultaneously access the skills of the classes it's obtained, as seen through an oracle using a cleric skill right after using an oracle skill.

However, I think a class's skills won't be influenced by what other classes you've obtained. Like whether or not hoplites can use their skills with polearms shouldn't be influenced by advancing to cataphract.

There are 10 'ranks' which amount of classes you can learn in 1 character, including the initial classes and upgraded classes (e.g. wiz 2, wiz 3... not sure how far it goes though). The 80 classes are probably divided evenly among the 4 initial classes, and the freedom of the class system means there are tons of possibilities.

Re: Skill Progression

Posted: August 13th, 2014, 12:30 am
by cholo
i do like the idea of not limiting oneself to a linear class progression and you do make some fair points, laima. however, i can't help but believe that there will have to be restrictions to certain skills whether through weapon-type or class requirements. if there were no restrictions, don't you think the supportive and craft classes would eventually become inferior and unnecessary compared to damage classes?
for example: take the chronomancer; which i believe is a subclass of the wizard. if i started out as a chronomancer and soon advanced to a sorcerer, per se, but was able to keep my restore time or increase attack speed skill, wouldn't it make the chronomancer class insignificant in later stages of the game? i feel like if this were true, you might not see chronomancers or thaumaturges at higher levels, because it seems more beneficial and sustainable to be a pyromancer or cryomancer with the supportive skills of the aforementioned support classes.
then again, i might just be looking at this class system at the completely wrong angle and be way off. or maybe it's all true. i'd like some insight. can't wait to get more official detail on this subject.

tl;dr: you can't be a pyromancer using fire pillar and fire wall, WHILE you're stopping time WITH an enlarged hand for more attack, can you? there's no way!

Re: Skill Progression

Posted: August 13th, 2014, 2:32 am
by Flash
I'm quoting the Questions and Answers about TOS #1:
Q4) What type of classes are available in this game?
A4) When you first create your character, you can choose among swordsman, wizard, archer and cleric which are four basic classes. These characters will grow as their levels increase and the basic classes can be switched to upper classes within each class.

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▲ Each class has it’s own unique skills and attributes.

One special thing about TOS system is that, instead of switching to an upper class, it is possible to further develop the existing class.

For example, a player who started the game with wizard will be able to switch to either pyromancer or cryomancer which are Rank 2 classes at some point in the game, but it is also possible not to switch to a Rank 2 class and further develop the existing class. This will make your wizard to use the same skills at higher levels and the new advanced skills compared to the previous wizard which was in it’s 1st circle.

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▲ Rank 3 Classes are shown for swordsman.

You will encounter your decision point again as you play the game, and you will be able to choose linker or psychokino which are Rank 3 classes along with the wizard in it’s 3rd circle, pyromancer and cryomancer.
This is how I understand it:
You start as a wizard and come to the point where you are able to "level up you class". You have now 3 options:
1) Level up your Wizard to 2nd circle
2) Level up to a Pyromancer (Rank 2 Class)
3) Level up to a Cryomancer (Rank 2 Class)
For me this sounds like a either or decision but not like you can become a Pyromancer and a Cryomancer and that wouldn't make too much sense. So if you switch to a Pyromancer you have your previous wizard + your new pyromancer skills and so on. So I think you will only be able to choose certain class combinations just like it was in RO (you couldn't go like Thief -> Rogue -> AssaX either). That's how I understand the system but the example is not very good to make it clear.

Re: Skill Progression

Posted: August 13th, 2014, 2:54 am
by Laima
@cholo

Well, we don't exactly know how much weaker a level 1 class is compared to higher level versions of it. Maybe Chronomancer's time stop/reverse is suicidal melee range at lower levels, or maybe novice Alchemists take way too long to craft practically (1 week log-out for a potion? Hmm). If not, they could nerf it to that point, while buffing higher levels to encourage spending more class points on them. In a system like this, I figured that people would overrate hybrids or take 'value point' classes, but I'm sticking to my guns that specialists (including utility classes) have a place.

Oh yeah, just a small point regarding weapon restrictions on skills - I didn't say there won't be any; rather, such restrictions should not be nullified by getting another class.

Re: Skill Progression

Posted: August 13th, 2014, 7:22 am
by cholo
ah, laima. thanks for the input. i completely disregarded the fact that your skills become stronger if you stick with the same class during advancement. must've been rambling too much.
fair point about the weapon restrictions. your speculation is reasonable and will more than likely be the case.

Re: Skill Progression

Posted: August 24th, 2014, 9:04 am
by Kago
I would love to see a dual wield skill line coming out for swordsman class but still not enough info.

Guess i am too much of a sucker for SAO :heh:

Re: Skill Progression

Posted: August 29th, 2014, 11:00 pm
by avantius
I am curious about how some classes would mix up though, like for example, Cataphract and the others, like Centurion or Peltasta.

Would they be able to use weapons other than spears when mounted? would certain skills be restricted to mounted/unmounted? and would they be able to enter or set formations? I was actually looking forward to a combination between Cataphract and Peltasta, seeming as it would be a tough mobile tank. :rice:

Re: Skill Progression

Posted: September 10th, 2014, 8:50 am
by Satorichu
avantius wrote:I am curious about how some classes would mix up though, like for example, Cataphract and the others, like Centurion or Peltasta.

Would they be able to use weapons other than spears when mounted? would certain skills be restricted to mounted/unmounted? and would they be able to enter or set formations? I was actually looking forward to a combination between Cataphract and Peltasta, seeming as it would be a tough mobile tank. :rice:
:rice: :rice: :rice: :rice: :rice: Tough Mobile Tank~ :rice: :rice: :rice: :rice: :rice:
How would a Druid and Monk mix up is what I am wondering.

Re: Skill Progression

Posted: October 14th, 2014, 3:09 pm
by KingTam
I thought they said something like requiring quite some dedication to be a monk because its unusual for a cleric to specialize in strength