Flashy Tanker build Opinions needed

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daidus
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Flashy Tanker build Opinions needed

Post by daidus » October 23rd, 2015, 8:28 pm

Just wanted to know your thoughts on this goofy build I wanna try.

I built it so I can output high dmg if I want with the double attack buff (that I think stack together), then if I take too much dmg, I can opt out with a defense skill to slowly back away or just block everything.
Basically, a build with an on/off switch when I decide I wanna attack or defend, with hard hitting flashy skills.

http://www.tosbase.com/tools/skill-simu ... kixz8ek8x/
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YP||MariaOzawa
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Re: Flashy Tanker build Opinions needed

Post by YP||MariaOzawa » October 27th, 2015, 4:13 am

I see that you don't have any defensive buffs, can you really last long enough?
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Donaire Family
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Re: Flashy Tanker build Opinions needed

Post by Donaire Family » October 27th, 2015, 4:25 am

daidus wrote:Just wanted to know your thoughts on this goofy build I wanna try.

I built it so I can output high dmg if I want with the double attack buff (that I think stack together), then if I take too much dmg, I can opt out with a defense skill to slowly back away or just block everything.
Basically, a build with an on/off switch when I decide I wanna attack or defend, with hard hitting flashy skills.

http://www.tosbase.com/tools/skill-simu ... kixz8ek8x/
Maybe try this: http://www.tosbase.com/tools/skill-simu ... e640pab0z/

why? because will be a pain in the ass leveling sword to circle 3 with miserable buffs and no skills with high damage (that why take barbarian circle 2)
with barbarian circle 2 first you get 2 great AoE skills: Cleave and Seism that with swash buckling from peltasta will work good (both, for solo and party), you get lot of CC , bash can knock down, umbo blown knockback, helm chopper stun, warcry drop enemies def and up your attack.

I see pointless get point to gung ho because dont work with guardian :no1:
daidus
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Re: Flashy Tanker build Opinions needed

Post by daidus » October 27th, 2015, 4:40 am

Donaire Family wrote:
Maybe try this: http://www.tosbase.com/tools/skill-simu ... e640pab0z/

why? because will be a pain in the ass leveling sword to circle 3 with miserable buffs and no skills with high damage (that why take barbarian circle 2)
with barbarian circle 2 first you get 2 great AoE skills: Cleave and Seism that with swash buckling from peltasta will work good (both, for solo and party), you get lot of CC , bash can knock down, umbo blown knockback, helm chopper stun, warcry drop enemies def and up your attack.

I see pointless get point to gung ho because dont work with guardian :no1:
Hmm, seems pretty solid to me, also looks more fun. I'll see how unbearable swordsman circle 3 will be and if I feel like crying I'll move onto this.
You think CBT2 will reset right?
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Donaire Family
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Re: Flashy Tanker build Opinions needed

Post by Donaire Family » October 27th, 2015, 4:50 am

daidus wrote:
Donaire Family wrote:
Maybe try this: http://www.tosbase.com/tools/skill-simu ... e640pab0z/

why? because will be a pain in the ass leveling sword to circle 3 with miserable buffs and no skills with high damage (that why take barbarian circle 2)
with barbarian circle 2 first you get 2 great AoE skills: Cleave and Seism that with swash buckling from peltasta will work good (both, for solo and party), you get lot of CC , bash can knock down, umbo blown knockback, helm chopper stun, warcry drop enemies def and up your attack.

I see pointless get point to gung ho because dont work with guardian :no1:
Hmm, seems pretty solid to me, also looks more fun. I'll see how unbearable swordsman circle 3 will be and if I feel like crying I'll move onto this.
You think CBT2 will reset right?
well if they wanted to test the game... they need give us a method to test more fast the game
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