Search found 10 matches

by SickleStorm
December 20th, 2014, 7:12 am
Forum: Guilds
Topic: Neptune's Bounty™ (Open & Recruiting!)
Replies: 124
Views: 34107
Gender: None specified

Re: Neptune's Bounty™ (Open & Recruiting!)

Sorry, just wanted to make a point and help you since you're mentioning that your guild is social and casual, but what you were saying about other players didn't exactly come off as either.
by SickleStorm
December 20th, 2014, 12:36 am
Forum: Guilds
Topic: Neptune's Bounty™ (Open & Recruiting!)
Replies: 124
Views: 34107
Gender: None specified

Re: Neptune's Bounty™ (Open & Recruiting!)

I'm not referring to a lack of communication, and even with people who it's their first game to simply reach endgame, maxed level content and still have no idea what they're doing that confuses me. I mean, many games have special tutorials for learning basic mechanics, or quest lines that show you ...
by SickleStorm
December 19th, 2014, 10:17 am
Forum: Feedback and Suggestions
Topic: Captcha
Replies: 3
Views: 1544
Gender: None specified

Captcha

You know, for registering an account on here. Might prevent the spam. Possibly a captcha per post but I'm not sure if going that far would be beneficial. Edit: Saw the announcement mentioning captchas. Guess I made an account before it was necessary, or I just plumb forgot and it's not very effectiv...
by SickleStorm
December 19th, 2014, 10:09 am
Forum: Guilds
Topic: Neptune's Bounty™ (Open & Recruiting!)
Replies: 124
Views: 34107
Gender: None specified

Re: Neptune's Bounty™ (Open & Recruiting!)

I think that's a matter of communicating with those kinds of players. Not everybody understands how a game works, or are familiar with seemingly commonplace knowledge. Maybe it's their first game. Maybe their class plays a role they're not used to. Maybe they have something else in mind, something d...
by SickleStorm
December 5th, 2014, 5:53 pm
Forum: Feedback and Suggestions
Topic: Member Join Time
Replies: 10
Views: 3380
Gender: None specified

Re: Member Join Time

I'm also seeing it as one line. Maybe you had the window size small? Just to check the formatting: The month with the longest amount of letters is "September", and so the most space we'll ever need is "September XXth 20XX". Which fits, as seen here: http://i.imgur.com/Z3ZVvVR.png That being said, it...
by SickleStorm
December 3rd, 2014, 7:16 am
Forum: Feedback and Suggestions
Topic: Member Join Time
Replies: 10
Views: 3380
Gender: None specified

Re: Member Join Time

Looks great! Thanks for the change!
by SickleStorm
December 3rd, 2014, 2:28 am
Forum: Feedback and Suggestions
Topic: Member Join Time
Replies: 10
Views: 3380
Gender: None specified

Member Join Time

I wanted to suggest changing the format for the Joined details under our avatars in the forum. It's not a huge deal or a radical change, but I have to admit, it does bother me. This portion: http://i.imgur.com/xLmx8lt.png It's a bit long for one row. Eliminating the time ("11:38 am") would probably ...
by SickleStorm
December 3rd, 2014, 2:08 am
Forum: Wiki
Topic: Upcoming Changes
Replies: 8
Views: 4040
Gender: None specified

Re: Upcoming Changes

Good work with the organization! I especially like how the individual class pages are done. The lime green bars on the main page are a little tough on the eyes though. Would you maybe consider using a non-neon color? Edit: Much easier on the eyes now! Appreciated. I really do like that particular gr...
by SickleStorm
November 13th, 2014, 12:04 am
Forum: General
Topic: An Appeal to Class Exclusivity
Replies: 20
Views: 6621
Gender: None specified

Re: An Appeal to Class Exclusivity

Sorry for missing the larger point, hopefully I understood the main issue this time around. I returned to your original posts after reading your reply, and I was confused for a while after rereading the Classes page on the wiki, because it sounded like it was based around a model much like your Prop...
by SickleStorm
November 12th, 2014, 10:12 pm
Forum: General
Topic: An Appeal to Class Exclusivity
Replies: 20
Views: 6621
Gender: None specified

Re: An Appeal to Class Exclusivity

I've been lurking for sometime now, but your posts really caught my interest and I just had to make an account to add to the discussion. As for the current topic, your main point seems to be that the current class progression is flawed because of the amount of skill points that would have to go into...